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Installing DOOM II
TM
Welcome to
Final DOOM
, a lightning-fast virtual reality adventure where you are the toughest
space trooper ever to suck vacuum. Your mission is to fight your way though the demon-infested
earth in the hopes of saving the Earth from an eternity in Hell.
The gameplay for
Final DOOM
is simple. This isn't a cumbersome adventure game, but an
action-oriented slugathon. To survive all you need is brains and a killer instinct.
The Story Continues...
Final DOOM
TNT:Evilution / The Plutonia Experiment
TNT:Evilution
Though all the top management of the UAC were dead, and so were most of their
personnel down to the janitors, the corporation survived, now under strict government
supervision. The UAC still sought the secret to matter apportation, and continued its experiments
under vastly increased safety measures.
The UAC's base was set up on one of the moons of Jupiter, hoping that the increased
distance would enhance Earth's safety if something went wrong. Marines were stationed at the
base, ready for anything.
The Invasion
Soon after the UAC opened its first Gate, the minions of Hell made their first attack.
Suddenly, through the Gate flowed spiked, fanged, dripping techno-terrors. Meat machines flailed
their armored limbs and slavered with bloodlust, seeking soft bleeding manflesh to rend. But in
their seeking, they found only death. The United States Space Marine Corps was prepared for
such an event, and they poured molten death into the hordes of Hell. More demons massed,
hoping to overwhelm the defenders by their endless numbers. But mass alone was no match for
the marines. Set up in defensive positions around the gate, the marines were able to slaughter
the monsters by the hundreds, taking few losses.
As suddenly as it had begun, the invasion ended. The last flaming skull screamed
through, was hit by twenty simultaneous shotgun blasts, and the chamber was silent once more,
except for the dripping of blood. Hell had failed.
The research went on, more boldly, and less cautiously. All the marines received the
Silver Star from a grateful government, and the UAC made an enormous contribution to the
Veteran's Fund. The defensive positions were strengthened, and the marines watched closely for
another attempt, all their attention drawn inward towards the Gates. They were looking in the
wrong direction.
The Rain of Monsters
Hell knew more than one trick. Months after the Gate incident, the yearly supply ship
came ahead of time. On radar, the ship looked far larger than usual. And it was coming from the
wrong direction. Strange, but not inexplicable. The lax radar operators reported the ship's
approach, and personnel went out to the landing field to meet it. But it never landed. Instead, it
hovered over the base, miles in the air. The men and women looked up at it, and saw that
something was terribly wrong.
The ship could not have come from Earth. It was huge, kilometers long, and was built of
bone, steel, flesh, corruption, and death. It was a bio-mechano-magical construct from the depths
of Hell and It had come through space for its vengeance. Enormous doors, large as football fields,
irised open and hideous demons poured out, plunging to the ground and blanketing the entire
base with their throbbing, pulsing bodies. They were everywhere at once. The marines' defenses,
set up to prevent an attack from the direction of the Gate, were worthless. The monsters poured
through the sewers, the air vents, the hallways, everywhere, rampaging, corrupting, and feasting.
Once more, the surviving humans were left as zombified brain-dead monstrosities.
existing only to kill and kill and kill.
It's Up To You
Only one man escaped death or zombification. The marine commander. You. You
weren't at the base when the skies opened and devastation poured from the stars. You were
miles away, enjoying a walk across the moon's rough-hewn landscape. Then you heard a
snortling gurgle behind you, whirled, to face one of Them. The beings that still haunted your
nightmares. Your reflexes weren't dulled by your experences, and you pulled out your pistol and
blew the imp to gory shreds.
Hot-footing it back to the base, you saw it all and realized what had happened in a flash.
The demon ship still floated above the infested base. Your boys -- the men you'd trained to fight
and kill and die as no fighting man had ever been trained before -- were dead. You were not there
when it happened, to die with them.
Unlike the ancient Samurai, who chose to die with their men, you cocked your pistol. You
were going to kill for your men. And if you died trying, well, you were going to die anyway, some
day. Death at the fangs of demons might be the very worst way to die, but if they did manage to
get you, Hell would know it had been in a fight.
The Plutonia Experiment
After Hell's catastrophic invasion of Earth, the United States took steps to prevent such
an invasion from recurring. The old UAC corporation was refounded, under completely new
management (since the old trustees and stockholders were all dead, this wasn't much of a
problem), and sent to research tools and technologies to prevent such an incursion from
happening ever again.
Though the invasion had been stopped, and the remaining demons were gradually being
exterminated by mopping-up squads, it was clear that the powers of Hell remained strong. While
the Spider Mastermind and Baphomet seemed to no longer threaten, who knew what else lay
Outside? Waiting. Watching. Preparing.
The new UAC began working on quantum Accelerator devices, intended to close
interdimensional gates at a distance and so prevent future incursions forever. The project began
innocently enough. Naturally the scientists, in order to learn how to close Gates, had to relearn
Gate technology first. This ability was rapidly regained. Perhaps too rapidly.
The Terror
Soon, beings from Outside had their dire attention drawn to the new experiments, and
then, one day, a Gate opened in the heart of the research complex. Unnatural horrors from the pit
poured in, ravening for destruction. But the UAC scientists had learned their trade. The Quantum
Accelerator Device performed perfectly in its maiden test -- the invasion Gate was closed
instantly and permanently when the Accelerator flicked on. A cyberdemon, halfway through, was
snipped in two when the Gate closed. Earth would now be safe from literal invasion by Hell. At
least, once the technology could be set up around the globe.
The next day, a ring of seven Gates opened, throughout the base, and a monstrous
legion rampaged through. The Quantum Accelerator began putting out the Gates at once, and
within an hour, six were closed. But the hellish army was now too strong, too numerous. The
marines fought like mad dogs, but were finally pulled down by the enemies' claws. The scientists,
marines, and bureaucrats were all slain or transformed into undead mankillers.
The Task
The Quantum Accelerator and its prototypes are deep inside the ravaged complex. A
demon Gatekeeper guards them and mans the last Gate of Hell. The government, frantic that the
Quantum Accelerator will be destroyed or used in some alien fashion upon us, has ordered all
marines to the site at once, regardless of their location.
You were on leave at the beach, only a few minutes from the complex, when you got the
word. You suited up, grabbed a pistol, and raced your pickup truck to the complex. When you
arrived, flashes of light, howls, and chanting could be heard from the interior. Corpses were
scattered everywhere. Obviously the Gatekeeper was doing something inside -- something that
would soon reach some kind of awful climax.
You know that within an hour or two, an entire division of marines will arrive to assault the
base with full artillery and air support. You also know that they will be too late. Far too late. The
airplanes will be plucked from the sky by floating terrors, the cannons melted by diabolic rockets
and fireballs, the soldiers blasted to shreds as they charge into the armored shell of the UAC
buildings. In an hour or two, the monstrosities inside will have finished their awful task, and will be
prepared, once more, to take on the world.
It's up to you. You have to enter the complex and stop the Gatekeeper. Alone.
Installing
Final DOOM
The minimum system required for playing
Final DOOM
is:
486 processor operating at a minimum of 50Mhz
8 meg RAM
A 256 color video adaptor
Microsoft® Windows® 95
You can also take advantage of:
A Windows 95 compatible sound card
A modem with at least a 9600-baud
setting
A TCP/IP or SPX/IPX network
All these devices must be set up to work with your Microsoft Windows 95 (or later) operating
system. If, for example, you have problems with sound, you should work with the basic Windows
configuration of your sound card (in the Control panel) to get things working.
To install from Windows 95/98/ME/
2000
:
If your system supports AutoPlay
Simply insert the CD into your computer the setup program will start automatically.
If your system does not support AutoPlay, or you have disabled AutoPlay
Insert the CD into your computer.
Double-click on
My Computer
.
Double-click on your CD drive (“DC”).
Double-click on
Setup.exe
and follow the directions as presented.
Note:
The installer will install all three portions of the
DOOM COLLECTOR’S EDITION
on
your computer (
ULTIMATE DOOM
,
DOOM II
, and
FINAL DOOM
)
. You do not need to install
each component individually.
Uninstalling
Final DOOM
In the unlikely event you should ever want to remove
Final DOOM
from your computer, you
should resist the temptation to simply delete the files from your disk manually. Instead, use the
built in capabilities of your Windows operating system to perform a cleaner, more comprehensive
uninstall. You can do this in any of three ways:
1)
Insert the CD into your computer (and run the setup program as detailed above if your
system does not support AutoPlay, or you have disabled AutoPlay).
When the
DOOM
COLLECTOR’S EDITION
splash screen comes up, click on
UNINSTALL
, and follow the
directions as presented;
OR
2) Click on
Start
. Select
Programs
. Select the group in which you installed
DOOM
COLLECTOR’S EDITION
(the default is
DOOM COLLECTOR’S EDITION
). Click on the
choice entitled
Uninstall DOOM COLLECTOR’S EDITION
and follow the directions as
presented;
OR
3) Open the control panel and double-click the
Add/Remove Programs
icon. Select
DOOM COLLECTOR’S EDITION
from the list of applications,
press the
Add/Remove
button, and confirm the removal of
DOOM
COLLECTOR’S EDITION
.
Note:
The uninstall procedure will uninstall all three portions of the
DOOM COLLECTOR’S
EDITION
on your computer (
ULTIMATE DOOM
,
DOOM II
, and
FINAL DOOM
) at the same
time
. You do not need to uninstall each component individually.
Reinstalling
Final DOOM
If you should inadvertently remove a necessary
Final DOOM
file from your computer and need to
reinstall, you should first perform an uninstall, then install a fresh copy.
Running
Final DOOM
Once installed you can run
Final DOOM
by performing the following steps:
Click on
Start.
Select
Programs.
Select the group in which you installed
DOOM COLLECTOR’S EDITION
(the default is
DOOM COLLECTOR’S EDITION
).
Click on
FINAL DOOM.
This will bring up the
Final DOOM
launcher.
Final DOOM
has a number of options that can only
be set when it is started. The launcher allows you to set these options and start single or multi-
player games. The Launcher also provides access to the Configuration Dialog, which allows you
to personalize
Final DOOM
to your preferences, and the Advanced Dialog, which allows you to
specify advanced game options.
THE LAUNCHER DIALOG
Type of Game or Connection:
Select a single player game, or play with human opponents using
your network or modem.
Player Alias:
This name will be used to represent you to other players in a multi-player game.
Game Name:
This name will be used to identify your multi-player
Final DOOM
session for other
players.
# Players:
If you intend to create a new multi-player game, specify the number of players here.
Modem games are limited to two players. Network games may have two to four players. The
game will not be started until the specified number of players have joined.
Games Currently Available:
If you have selected a multi-player game type, any pre-existing
compatible games will be listed here. You may join an existing game, or create your own.
Game Information:
This item is applicable only to existing multi-player games. If you have
specified a multi-player game, selecting an existing game from the Games Currently Available list
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