The Other Twelve Pt. 2.pdf

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THE OTHER
degree far beyond that of any iniltrator.
hey may be known to other player
characters for years, even decades, and
live their lives exactly as humans do, aging,
learning, and experiences all of the foibles and
challenges of humankind. hen one day, they
experience a shared event: a song only they
can hear; a coded phrase that makes sense only
to them; or a recurring visual pattern or motif,
that triggers their understanding of what they
are.
Maddeningly, this revelation is unlike that
of the other Cylon agents, who experience a
dual personality that switches on and of when
the mission requires. Instead, suddenly their
entire existence is framed with the knowledge
that they are, and always have been, Cylons.
hey do not, however, know what it means
yet. Of all triggered Cylons, these Cylons will
react the most viscerally to their awareness of
not being human. hey may experience vivid
hallucinations of acting out orders that are
abhorrent to them, and they might seemingly
fail at tasks that would put them into conlict
with other Cylons.
Introducing the Four Who Are Hidden is
an excellent opportunity for the Game Master
to retroactively turn a signiicant supporting
character into a Cylon. It is also a potential
opportunity to reveal to a player that his player
character is actually one of these long-lost,
hidden Cylons. Suggestions for how to manage
this in your campaign are provided at the end
of this article.
In the event that one of the player characters
is not a Cylon from the Four Who Are Hidden,
here are four sample NPCs to ill these roles.
TWELVE – PART
TWO OF TWO
Author’s Warning: his article is intended
speciically for the Game Master’s use and is not
intended for players to read. Players reading
this material will likely spoil any surprises
their Game Masters have in store. Additionally,
this article includes an indirect reference to a
major dramatic plot development from the
third season of Battlestar Galactica , and may
spoil some of the show’s surprises. Pages 187-
191 of the core rulebook contain a wealth of
information about and suggestions regarding
the use of Cylon and Cylon iniltrators in
ongoing Battlestar Galactica campaigns. he
information
in
this
article
augments
and
expands upon those guidelines.
he irst part of this article covered the
Seven Who Are Known: seven Cylon models
distributed throughout the Colonial Fleet
as well as within Galactica ’s very ranks. In a
traditional Battlestar Galactica RPG campaign,
these are encountered and revealed quite early,
and should be encountered in multiples. While
those “main” Cylon models are relatively
well-known and should be used liberally by
the Game Master, the Cylons themselves are
harboring a tremendous secret: ive of their
number are unknown to even them.
he Cylons are programmed not to think
about this paradox, and these “lost” Cylons
are the source of many myths, legends, and
suspicion. Some Cylons actively pursue
knowledge of these unknown members of their
species, certain that to know about them is to
comprehend the profound and fundamental
mystery of Cylon existence.
For ease of reference, these remaining
ive “unknown” Cylons are divided into two
groups: he Four Who Live in Secrecy and he One
Who Will Be Revealed .
T HE F OUR W HO
A Number Two:
“Charles Abbot”
Agi d6 Str d6 Vit d8 Ale d10 Int d8 Wil d8
LP 16; Init d6+d10
Traits Cool Under Fire d2, Duty (Colonial
Fleet) d6, Hardy Constitution d2, Intuitive d4,
Paranoid d4, Photographic Memory d2, Sharp
Sense (Hearing) d4
Military Rank Petty Oicer First Class
Skills Artistry d2, Athletics d6/Sports
(Sailing) d8/Swimming d8, Discipline d6/
L IVE IN S ECRECY
hese four are among the deepest of deep-
cover Cylons, and have been living among the
ranks of humankind for their entire lives to a
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Concentration d8/Memorization d8,
Guns d2, Inluence d4, Knowledge d4,
Perception d6/Hearing d8/Intuition d8,
Planetary Vehicles d6/Sailboat d8, Survival
d6/Outdoor Life d8, Technical Engineering
d6/Communications Systems d10/Electronics
d8/Repair Electrical Systems d8
Description Born on Aquaria from a long
line of sailors, naval oicers, and others who
made their living defending the sea, Charles
Abbot was the irst of his family to venture of-
planet, joining the Colonial Military. When he
left home, he told his family that the horizon
was not enough for him. Now he would give
anything to once more stand on the deck of
a sailing vessel, breathe deeply of crisp salt-
tinged air, and feel the splash of the sea on
face and the wind through his hair. Abbot
has a shock of bright red hair and ice-blue
eyes, with a close-cropped military cut giving
way into curls on top. His face is long and
somewhat morose, and he’s got a spattering
of freckles. When kidded about how someone
so pale could be a sailor, Abbot claims that his
ancestors were sea-reavers from the southern
reaches of Aquaria, sailing amidst jords and
mapping the planet as they raided and traded.
Abbot excelled in signaling and
communications, and became a
communications oicer at Heimdall Station, a
long-range Colonial communication relay base
at the outermost orbit of the Twelve Colonies,
closest to Tauron. When the President’s
emergency beacon went out, Abbot and
others onboard Heimdall Station abandoned
their posting and led in a small emergency
shuttle. More than sixty men and women were
stationed onboard the station, and less than
a dozen made their way onto the only shuttle
available to them. Abbot and his fellow oicers
were picked up by the ships that would become
the Colonial Fleet, and eventually made their
way to Galactica . Once the Fleet’s purpose
was determined, the men and women from
Heimdall Station were assigned new postings
on Galactica . Abbot and the oicers who
were onboard don’t speak much about what
happened at Heimdall, and Adama has ordered
their records sealed based on his review.
Now serving onboard Galactica as a
communications oicer (he alternates duty
shifts with Petty Oicer Dualla, trading places
with her each morning and evening when they
switch shifts), Abbot relays messages from
Galactica to the CAP and the other ships of the
Fleet.
Plot Hook If Abbot discovers his Cylon
identity before others learn it; he will be
wracked with guilt and self-doubt. Every
time he walks out of the CIC he will wonder
if he’s sent some coded message to the Cylons
announcing Galactica’s position. Each time
that Galactica relays its next jump coordinates
to the ships of the Fleet, Abbot wonders if
SO MANY
CYLONS . . .
So the Twelve Colonies were wiped out,
and humankind was almost eradicated by
the Cylons. It’s a given that there were
many Cylons infiltrating the Colonies in
a variety of roles: saboteurs, spies, and
advance scouts; or deep-cover Cylons with
no knowledge of their origins, integrated
into key positions within the military and
even the government. Even with the notion
of hundreds or even thousands of Cylons
mingling among the ranks of humankind,
the odds that more than one or two of
these Cylons would surface in the surviving
Colonial Fleet are nearly astronomical.
The Battlestar Galactica television
series has shown us that a small handful
hold ranks onboard Galactica, and another
half-dozen were among the survivors within
the Colonies or the Fleet. All but a few of
the eleven known models of Cylon have
been represented amongst the Colonial
Fleet. The odds for this are, as noted above,
infinitesimal.
How is this possible?
One theory is that even the hidden
Cylons, who didn’t know anything about
their mission or origin, received some sort
of subliminal signal that put them into
positions of relative safety when the Cylon
invasion fleet attacked.
Only the Gods know.
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he’ll make a mistake … and if he does, will
it be human fallibility or something else ? he
potential for sabotage is incredible in his
position, and he’s got no way of stepping down
from his post without drawing attention to the
reasons why.
their alma mater . A graduate of the
university Roslin attended, Castillo is
younger than the president, but they
share many experiences in common when
discussing faculty and administration and
the old university grounds. A fast friendship
developed, and from time to time, whenever
circumstances permit, the two would meet for
a cup of tea or small talk. Eventually, when the
pressures of the presidency were almost too
much to bear, Roslin broached the subject and
asked Castillo if she could become a patient.
hough she has no military rank and holds
no political oice, Castillo has nonetheless
become privy to a number of state secrets
and otherwise classiied pieces of information
as President Roslin’s counselor. Once every
other week, under strict secrecy disguised as
a simple social call, Castillo and Roslin meet
as psychiatrist and patient. Castillo ofers
advice, counseling, listens, and otherwise
asks questions to help Roslin cope with the
immensity of weight upon her shoulders—
the Fleet, dealing with the military (and
particularly Commander Adama), the spiritual
aspects of her self-appointed role as prophet
of the Gods, and the psychological efects of
dealing with terminal cancer. None of her staf
realize that Castillo’s role is as a psychologist,
and even though Roslin has been circumspect
about revealing state secrets, Castillo has been
able to ill in the blanks and intuit much of
what’s not being said.
Plot Hook As a counselor and psychiatrist
to the President of the Twelve Colonies, Castillo
is in a unique position. She ofers counsel and
advice to the most important person in the
Fleet, and yet she is accountable to no one, the
nature of her relationship concealed. hough
she upholds the oath of her oice to keep her
patient’s secrets and treatment conidential,
she has been able to guess much that her
patient has not told her. If she discovers herself
to be a Cylon, Castillo will be both fascinated
and repelled by this revelation. Her profound
understanding of the workings of the human
psyche, and her empathetic bond with
patients, causes her to rethink what the Cylon
mind is like … and she wonders how diferent
they can be from humankind.
A Number Three:
“Serena Castillo”
Agi d6 Str d6 Vit d6 Ale d10 Int d10 Wil d8
LP 14; Init d6+d10
Traits Advanced Education d4, Duty
(Healer’s Oath) d6, Uncommon Knowledge d6
Skills Artistry d6/Music Composition d8,
Inluence d6/Conversation d10/Interrogation
d8/Persuasion d10, Knowledge d6/Culture
d8/Literature d8/Philosophy d8/Religion
d8, Medical Expertise d6/Neurology d8/
Pharmaceuticals d8/Psychiatry d10/
Rehabilitation d8, Perception d6/Deduction
d8/Empathy d8, Performance d6/Instrument
(Piano) d8,
Description Doctor Serena Castillo is a
woman of average height and build. hough
she is not athletic by nature, she is nonetheless
in good physical shape. She has short russet
hair, worn straight, usually tucked behind her
ears. Castillo has pleasant features, large brown
eyes, and a soft speaking voice and projects
trust and assurance. Her patients have little
trouble opening up to her and coniding their
problems.
Castillo, a practicing psychiatrist, was
returning from a vacation on Virgon when
the Cylons struck. When the irst census was
taken to establish the skill set of the surviving
members of the human race, Castillo’s value
was recognized. Humanity was reeling and in
shock, and the immense weight of grief from
dead loved ones, the uprooting of society,
and the new almost prison-like existence
was too much for some to bear. Castillo was
immediately asked to lend her assistance in
counseling the worst-of among the survivors.
“he pay is nonexistent,” joked the President,
“but the beneits are even worse.”
Eventually, when there was time for
small talk, Castillo and President Laura Roslin
discovered they had something in common:
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hough her irst concern is obviously
that the secrets she knows can be used to
compromise the safety of the human race,
Castillo is nonetheless secretly thrilled about
the ability to observe the transition of self-
awareness into something new. Unlike other
Cylons with their obsessions with a One God,
and the humans with their Twelve, Castillo is
now obsessed with the notion that the Final
Five may be gods themselves.
astrophysics and related disciplines has led her
to ofer her services to the Colonial Government
as an aid in navigating a likely course to Earth.
She has been pressuring the President’s
oice to gain access to Galactica’s charts and
navigational data, emphasizing that her insights
and expertise will be invaluable. Unfortunately,
her petitions fell on deaf ears amidst the clamor
of other more pressing concerns. When she did
reach the proper authority, it was Doctor Gaius
Baltar. He quietly buried her message. Pheidon
suspects that Baltar ignored her so that his own
value to the Fleet would not be overshadowed
by her presence.
hrough persistence or some other turn
of events, Pheidon has recently gained access
to the President’s ear and has been appointed
a position as civilian consultant to Galactica ,
where she now works with Lt. Gaeta to plot
a likely course to Earth based on long-range
astrometric data. She has been pushing
Commander Adama to conigure Galactica ’s
DRADIS for longer-range scans, but he has so
far resisted. When asked point-blank if it would
increase the chance of Galactica being noticed
by any Cylon onlookers, her estimation was
that their presence would be obvious to anyone
listening on a number of wave-spectrum
frequencies. Adama shot the plan down, though
he’s reconsidering it as a last resort.
Plot Hook With access to Galactica ’s
navigational charts, Pheidon is certainly well-
positioned to delay or, worst-case scenario,
misdirect the Colonial Fleet away from Earth.
Her risky plan to boost Galactica ’s long-
range DRADIS sweep is an ambitious one that
could cut their journey short, or it could be
the equivalent of a signal lare for the enemy,
letting the Cylons know in no uncertain terms
exactly where the Colonial Fleet is, and even
providing a clue as to where it may be headed.
If she becomes aware she is one of these inal
Cylons, Pheidon will be wracked with doubt,
wondering if she’s been responsible for leading
the Fleet into past Cylon encounters, and if she
is leading humanity to its doom.
A Number Six:
“Vanetta Pheidon”
Agi d6 Str d6 Vit d8 Ale d6 Int d10 Wil d10
LP 18; Init d6+d6
Traits Advanced Education d4, Anger
Issues d2, Mathematician d4, Overconident
d4, Rebellious d4, Uncommon Knowledge d6
Skills Inluence d6/Bureaucracy d8,
Knowledge d6/History d8/Religion d8,
Perception d6/Deduction d8/Investigation d8/
Sight d8, Performance d6/Oratory d8, Scientiic
Expertise d6/Astrophysics d12/Mathematics
d10/Physics d12, Technical Engineering d6/
Astrogation d12
Description Vanetta Pheidon is a tall,
striking woman in her 40s, with a irm jaw line
and shoulder-length jet-black hair, slightly
curled. Her eyes are dark, and she often wears
her hair back in a severe ponytail. She usually
wears business-style suits or skirts, though the
wear-and-tear on wardrobe in the Fleet has
made her accept whatever garments can be
scavenged. Pheidon is regularly in possession
of a small satchel containing a laptop computer
containing the results of her work. In person,
she is forceful and sometimes arrogant, rarely
cutting anyone around her slack for being as
intelligent as she apparently is.
Pheidon is a graduate of the prestigious
Lyceum of Tauron, an extremely forward-
thinking combination of think-tank
and university. Sponsored in part by the
Colonial Military, work at the Lyceum is
cross-disciplinary in nature, allowing for
fundamental leaps forward in technology when
leading-edge thinkers are encouraged to work
together. Pheidon gained a reputation for being
diicult, but otherwise brilliant. Her work in
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A Number Ten:
“Nyssa Taggart”
task, and is attempting to train a small
cadre of medical personnel for deployment
throughout the leet. For serious cases, she
refers patients to the Lifebays onboard Galactica ,
and in life-threatening situations she provides
initial assessment while Cottle is en route.
Plot Hook As a representative of Galactica ,
with access to a full stable of pharmaceuticals
and inert disease cultures, Taggart could cause
immeasurable harm to the Colonial Fleet if
triggered and used for biological warfare.
Her access to complete medical records
documenting the entire human race has already
provided the Cylons with immeasurable tactical
advantages and advance intelligence.
Agi d8 Str d6 Vit d8 Ale d8 Int d8 Wil d8
LP 16; Init d8+d8
Traits Allure d2, Dull Sense (Eyesight) d2,
Duty (Colonial Fleet) d6, Good-Natured d4,
Idealist d2, Photographic Memory d2, Quick
Healer d6
Skills Artistry d6, Athletics d6/Swimming
d8, Guns d4, Inluence d6/Administration
d8/Conversation d8, Knowledge d6, Medical
Expertise d6/Epidemiology d8/First Aid d10/
General Practice d10, Perception d6/ Empathy
d8/Investigation d8, Scientiic Expertise d6/
Life Sciences d10, Technical Engineering d4
Military Rank Lieutenant
Description Lieutenant Nyssa Taggart is
in her late twenties, and in good physical
condition, with memories of competitive
swimming throughout college. She has short
blonde hair that accents the oval of her face.
She wears thin, wire-framed glasses and often
wears an ornamental hair-clip over her temple.
Taggart exudes an air of quiet conidence and
reserves of patience, and has a ready smile
for patients. Unlike many of the medical staf
onboard Galactica , Taggart was a practicing
nurse in a pediatric wing before joining the
military, and as such she works better with
children and their mothers.
Taggart serves as a medical assistant to
Doctor Cottle. She’s responsible for traveling
throughout the Colonial Fleet and regularly
assaying health conditions, checking for
outbreaks of disease, tracking any rises of
airborne pathogens, and seeing to it that the
Fleet’s children and adults are immunized
and that their healthcare needs are being met.
In the conines of the individual ships, with
regular traic between them, the chance of an
outbreak of an air- or contact-based pathogen
is immense, its efects potentially devastating.
Taggart is well known throughout the Fleet
and to all of the Raptor and shuttle pilots, as she
is continually lying from ship to ship on a never-
ending circuit, attempting the impossible task
of seeing to it that each member of the human
race is healthy despite low morale. Taggart has
a small handful of assistants to aid her in this
The One Who Will Be Revealed
At this point, the inal revelation of the
“missing” Cylon can only be someone of
immense importance to the campaign, either
strategic or emotionally. Furthermore, this
character’s identity must by its very nature
be a dramatic discovery, rather than being
drawn from the ranks of the supporting cast of
characters, no matter how prominent.
Essentially, the Game Master evaluate the
most dramatically signiicant character from his
cast of characters and considers the character’s
potential for being the inal Cylon who will be
revealed. Because each campaign is diferent,
the identity of this character is discussed both
in terms of using characters from the Battlestar
Galactica television series, and for roles unique
to a campaign using characters other than those
presented on the television series.
From the Television Series
Author’s Note—At the time of this writing,
only the irst seven episodes of Season Four (the
inal season) have been broadcast. herefore,
these analyses of the identity of the inal Cylon
are both highly speculative and spoiler-laden.
If the Game Master is using the traditional
cast of characters from the television series in
a campaign similar to those presented on pages
164–168 of the core rulebook, where the player
characters serve onboard a Galactica that’s
identical or nearly so to the one from the series,
here are some options for who the One Who
Will Be Revealed could be.
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