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Villains of Safinubi
Playtest v4
12/27/05
The Promise
In an ancient and beautiful city, isolated from the rest of the world, an air of peace and
tranquility rules the scene. But beneath that air is a stench of corruption. Those who have
power plot to keep it from those who don't. Those who don't, plot to take it from those
who do. Everyone seems to want something that they can't have, and everyone seems to
blame everyone else for their troubles.
That's where you come in. No matter who you are or what your place is in life
someone, everyone, seems to think that you're the key to their happiness. Some might be
concerned about your welfare and happiness as well as their own, maybe even more than
their own, but each and every one will try to play you to get what they want. Even when
they can reach their goals on their own they'd rather have you do it for them. Maybe
they're just under the illusion that they cannot do for themselves.
Who will you help? Who will you hurt? What will it take for you to get what you want,
and are you willing to pay the price? Who exactly are they anyway? And why do they
want you to do so much for them?
Your character, be he a villain or a hero, will be changed by the people around him.
And he will change them too. But how will he change? And how will he change those
around him? Will your character be a great creator or a great destroyer? Will he ever be
great at all?
LetÓs find out.
An introduction
Welcome to my first complete role playing game, The Villains of Safinubi.
Setting
The City
There is a land where endless clouds of crimson and lavender are the sea and great
cities of bronze and marble are the land. The greatest of these island cities is Safinubi
and that is where our stories take place. Not because Safinubi is the greatest city of the
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land but because it is where the greatest heroes and villains of the land plot their greatest
plots and scheme their greatest schemes.
To the uninitiated observer the city appears composed entirely of grand ornate marble
palaces, marble and brass statuary, grand residences, and picturesque gardens. But that is
only the city that rises above the clouds. Below, bathed in the eternal crimson glow of
the misty lower skies is the under-city. This underbelly is where the iron and steam
machinery that keeps the city functioning resides, along with the myriad workers that
keep the machinery functioning.
But donÓt let yourself think that the citizens of Safinubi are polarized between the city
above and the city below. The divisions between the people of the city are much more
complex than that.
The People
On a dark street a man wearing the accoutrements of nobility and the features of a bear
face down a gang of snake-faced toughs. At the same time, blocks away, a raven in an
evening dress dances away the night, hoping to forget about the losses of the day.
The people of Safinubi are made up entirely of anthropomorphic creatures. Human in
many ways; standing, speaking, writing, worrying about the latest fashions, but always
with strong visible animal features. On any given day you might find a feline in fancy
clothing arguing over tax policy with a similarly well dressed snake. A snake who just
happens to be the tax arbiter for the district and a feline who just happens to represent the
BrassmenÓs Guild and who thinks the taxes are unfair.
The creatures that represent the citizens fall into three broad categories; mammalian,
reptilian, and avian. Furry people, scaly people, and feathery people. Within each
category there are countless variations and representations. This doesnÓt mean that you
need to have a thousand different species represented in your stories. A handful of
different races will almost certainly keep you entertained. Especially if you take the
opportunity to exploit their differences for conflict.
The Society
There are seven distinct social classes in Safinubi. ItÓs important to note that no oneÓs
family or heritage is a factor in determining their class within the city. At a young age a
child will receive a visit from a wiseman who will determine his or her place in the
society.
At the very top you have the ruling Council. It includes the current Emperor or
Empresse and is composed of members of the Aristocracy. Membership within the
Council is a lifetime appointment. Their responsibilities include the major lawmaking for
the city. The Council is in perpetual conflict with the Aristocrats and the Oversmiths.
Beneath the Council are the Aristocrats. They are responsible for adjudicating the laws
set down by the Council and for ensuring care and welfare of the citizens of Safinubi.
The Aristocrats are in perpetual conflict with the Council and the Guildsmen.
Under the Aristocracy are the Guildsmen. They are the artisans of the city. If you need
anything manufactured then youÓll go to a Guildsman. Their responsibility is to provide
the citizens of the city with the highest quality of merchandise both for their use and for
export to other distant lands. The Guildsmen are in frequent conflict with the Folken and
the Aristocrats.
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Under them you have two different classes with very similar responsibilities. First are
the OverSmiths. These professionals are responsible for the maintenance of the
architecture of the city over the clouds. When bridges or fountains are in need of repair
itÓs the duty of the OverSmiths. Closely related but just below them in the pecking order
are the UnderSmiths. The city is built on an insanely complex amount of machinery that
floats beneath the clouds. These great steam engines and monstrous iron gearworks are
the responsibility of the UnderSmiths. The UnderSmiths are in constant conflict with the
OverSmiths and the Folken and the Oversmiths are in constant conflict with the
UnderSmiths and the Council.
Then you have the Folken. The common citizen that are the heart and soul of the city.
They are primarily responsible to themselves, but also take on the tasks of producing the
food and collecting the water for the people of the city. Nine out of ten people you meet
in the city are Folken. The Folken are constantly finding themselves in conflict with the
UnderSmiths and the Guildsmen.
The final class of person you might find in the city are the Oustiders. Just as the name
implies the Outsiders are people who arenÓt actually citizens at all. They include visitors
from distant lands and a few long term residents of the city who have just slipped
between the cracks. Everyone is in conflict with an Outsider who isnÓt spending money.
Under the hood on races and classes.
ItÓs very important that you never allow any race to become synonymous with any
class. The races and classes of Safinubi are there to provide a source of conflict for you
to play with. The crossing demands of both family and of social position are one of those
potential conflicts. Should you allow one class to be synonymous with one race then you
eliminate the possibility of that conflicting demand.
ItÓs also very important to note that no one player will be able to dictate which, if any,
of the conflicts proposed by the setting are vital to the story at hand. If the GM proposes
a conflict, any conflict, that doesnÓt catch the interest of any of the other players then that
conflict cannot be forced into the story. At best it can serve as a bit of color for the
background of the story that the players choose to create.
Some finer points
Safinubi is a society of ritual and tradition. Many of those traditions are an endless
source of conflict between itÓs citizens. Below are a few of those traditions for you to
sink your teeth into. But please donÓt let yourself think that these must be the only rituals
and sources of conflict that can come up in your games. These are merely a stepping
stone, a place to get your feet wet. Enjoy.
Weapons
While overtly carrying melee weapons in Safinubi is socially acceptable, ranged
weapons of any sort are commonly taken as a racial slur against Avians, depicting them
as thieves and miscreants. Overtly carrying a ranged weapon will gain you public
ridicule from Avians as well as private support from those that donÓt care too much for
the feathery kind.
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Food
There are no non-sentient mammals, reptiles, or avians in Safinubi. Socially acceptable
food sources are plant life and occasional insect bits. Even side-produces of animals such
as dairy or unfertilized eggs are considered deviant. That doesnÓt stop some carnivores
from satiating their base urges with a bit of flesh now and then.
The Police
The Peaceforce is a Guild that answers to the Aristocrats of their district and
themselves. So, not only do the citizens of Safinubi have to deal with laws that may
change drastically from one district to another, but also with a corrupt police.
Caste Placement
Caste is, for the most part, a reflection of your immediate family. If your parents were
both Folken, for instance, youÓll probably be Folken. But there are some complicated
situations. The most common being when someone is born to parents who are of
different castes. Then there are the two castes who few are born to, but must be elevated
to later in life; councilor and emperor.
There is a Guild of old men whoÓs only job in life is to determine which caste you
belong to. When an there is a seat on the council open or a new emperor needs to be
chosen, this guild picks from the available Aristocrats. When a child is born, under any
circumstances, the Guild is traditionally invited to the third birthday celebration to
confirm the Caste of the child.
When itÓs determined that a child has been born under the wrong caste, which isnÓt
uncommon, then that child is often taken from the birth parents and placed in the care of
parents of the proper caste. Usually care is taken to make sure that parents who loose a
child to caste-placement receive a child who belongs in their caste but was born to
another.
Bribery is a popular scandal amongst the members of this Guild.
Vehicles
Automated vehicles are looked down upon as contrivances for the crippled. Personal
vehicles in vogue are sedans and pulled carts.
Now, whole moving houses? ThatÓs for the elite. Having your party move from one
block to another to change scenery for your guests is the ultimate way to express your
wealth and culture.
Artistic Expression
Those without the ability or desire to express themselves artistically, in some form or
another, is often treated as a pitiable inferior. ItÓs parallel in our own society is literacy
and reading. If one is unable or unwilling to read we feel sorry for them. The same is
true in Safinubi for those who are unable or unwilling to express themselves in art or
music.
Slavery
Slavery is not unheard of in Safinubi. ItÓs also not unheard of for a slave to murder
their master. What IÓm missing right now are the details;
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Under what circumstances might a free person become a slave?
Under what circumstances might a slave become free?
What obligations does a slave have toward their master?
What obligations does a master have toward their slaves?
I want a rich situation here.
The Stiletto of Vengeance
There is a long-standing ritual whereby someone who is wronged, or feels theyÓve been
wronged, will engrave their name and the name of those that have wronged them onto the
blade of a very thin dagger. They will then carry this dagger around with them for years,
decades even, reminding themselves of the wrong thatÓs been committed against them,
and contemplating revenge.
Most of the time these blades are entombed with their creator upon their death, un-
bloodied. But sometimes they do find their way into the chest of their intended victim.
Death & Burial
There are two final resting places common to Safinubi. For those with the finances to
do so, the deceased are cremated and their ashes entombed, along with a handful of
selected possessions, in a specially made bit of stone or marble which is then
incorporated into the family household. For those without the finances for a ÒproperÓ
burial, the deceased are Òdedicated to the voidÓ, which means a fancy cloth wrap around
the corpse, a few nice words read, and then dropped from a chute out the bottom of the
city.
The Protagonist Players and the Game Master
One person sitting at the table will take on the role of the Game Master for the night
and the rest will be Protagonist Players. Each of the Protagonist Players (just Players for
short) will take responsibility for the stories of individual characters in the story. The
Game Master (GM) will propagate adversity for the other playerÓs characters and will
take responsibility for the secondary characters of the story.
Every player has an equal responsibility and authority in regards to creating the story.
You may notice later on that the GM seems to be given an extra measure of power in
controlling the flow of the story. This extra measure is in response to my expectation that
the other players may often pool their resources to overcome the challenges that the GM
presents. This main-character vs. GM adversity teamwork has a tendency to tax the
obstacles that the GM is capable of producing for the story. Therefore, we give the GM
that extra measure to be certain of entertaining and uncertain outcomes in our stories.
Protagonist Players
What the players do.
How to play a protagonist.
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Plik z chomika:
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Inne pliki z tego folderu:
The Infected Corebook.pdf
(122 KB)
The Infected Motivation Cards.pdf
(38 KB)
The Infected NPC Cards.pdf
(22 KB)
The Infected Villains of Safinubi.pdf
(201 KB)
Inne foldery tego chomika:
#2D20
#Cypher System
#OSR
#PBTA
#Różne_ENG
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