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DESIGNERS
d20
JD WIKER, ERIC CAGLE, MATTHEW SERNETT
MODERN
ADDITIONAL DESIGN
CHRISTOPHER PERKINS
ART DIRECTOR
™
ROBERT RAPER
EDITORS
MIRANDA HORNER, PENNY WILLIAMS, STAN!
ORIGINAL GRAPHIC DESIGN
CYNTHIA FLIEGE
MANAGING EDITOR AND DESIGN MANAGER
COVER ARTIST
DAVE JOHNSON
CHRISTOPHER PERKINS
INTERIOR ARTISTS
DIRECTOR OF RPG R&D
BILL SLAVICSEK
KALMAN ANDRASOFSZKY, JASON ALEXANDER,
JOACHIM BARRUM, TED BEARGEON, LANGDON FOSS,
FRAZER IRVING, KARL KERSCHL, CHESTER LAWRENCE,
KAGAN MCLEOD, RAVEN MIMURA, MIKAEL NOGUCHI,
DEAN ORMSTON, JAKE PARKER, ZAK PLUCINSKI,
SCOTT SCHOMBURG, JOEL THOMAS,
JONATHON WAYSHAK, SAM WOOD
VICE PRESIDENT OF PUBLISHING
MARY KIRCHOFF
ANTHONY VALTERRA
CATEGORY MANAGER
CARTOGRAPHER
ROB LAZZARETTI, DENNIS KAUTH
PROJECT MANAGER
MARTIN DURHAM
PRODUCTION MANAGER
CHAS DELONG
DIGITAL PRODUCTION SPECIALIST
ANGELIKA LOKOTZ
SPECIAL THANKS TO
RICH BAKER, GWENDOLYN F.M. KESTREL, CHARLES RYAN, YASUYO N. DUNNETT AND MIA BROOKS
This d20 System game product uses mechanics developed for the new D
UNGEONS
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RAGONS
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Adkison, and the
d20 Modern Roleplaying Game
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Psionics Handbook
by Bruce R. Cordell, the
Call of Cthulhu®Roleplaying Game
by Monte Cook and John Tynes, and the
Star Wars®Roleplaying Game
by
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CONTENTS
Fire Wisp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Fraal (Gray) . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
The Truth . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Fraal Society. . . . . . . . . . . . . . . . . . . . . . . . 46
Fraal Weapons . . . . . . . . . . . . . . . . . . . . . . 46
Gardhyi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Ghoul (Template) . . . . . . . . . . . . . . . . . . . . . . 48
Grimlock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Half-Fiend (Template) . . . . . . . . . . . . . . . . . . 50
Half-Fraal (Template) . . . . . . . . . . . . . . . . . . . 51
Harpy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Hippopotamus . . . . . . . . . . . . . . . . . . . . . . . . 53
Infester. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Intellect Devourer . . . . . . . . . . . . . . . . . . . . . 54
Jynx. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Kinori . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Kroath . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Kroath Weapons . . . . . . . . . . . . . . . . . . . . 58
Litter Brute . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Luciferan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Malleable Creature (Template) . . . . . . . . . . . 61
Maniac (Template) . . . . . . . . . . . . . . . . . . . . . 62
Man-’o-War, Giant . . . . . . . . . . . . . . . . . . . . . 63
Mapinguari . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Megalodon . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Mongolian Death Worm . . . . . . . . . . . . . . . . 65
Monitor Lizard . . . . . . . . . . . . . . . . . . . . . . . . 66
Montauk Monster . . . . . . . . . . . . . . . . . . . . . 66
Mothfolk. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Neothelid . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Night Terror . . . . . . . . . . . . . . . . . . . . . . . . . . 70
N’sss . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
N’sss Weapons . . . . . . . . . . . . . . . . . . . . . . 72
Revenant (Template). . . . . . . . . . . . . . . . . . . . 73
Robot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Building a Robot . . . . . . . . . . . . . . . . . . . . 75
Rod. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Rogue Tulpa . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Sand Slave . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Sasquatch . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Satanic Ichor . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Scorpion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Sea Serpent. . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Sesheyan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Sewer Sludge . . . . . . . . . . . . . . . . . . . . . . . . . 84
Shark, Huge . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Skin Feaster. . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Snake, Cobra . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Snake, Hoop . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Star Doppelganger. . . . . . . . . . . . . . . . . . . . . 88
Thought Eater . . . . . . . . . . . . . . . . . . . . . . . . . 91
Thunderbird. . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Toxic Sludge . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Udoroot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Whisperer in the Dark . . . . . . . . . . . . . . . . . . 94
Yeti. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Zap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Zeikune . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Chapter Two: GM Characters . . . . . . . . . . . . . . 98
Bringing Supporting Characters to Life . . . . 99
Buying Services. . . . . . . . . . . . . . . . . . . . . . . . 99
Reading the Character Entries . . . . . . . . . . 100
Animal Handler (Strong/Charismatic) . . . . 100
Attorney (Smart/Charismatic). . . . . . . . . . . 101
Black Marketeer (Tough/Smart) . . . . . . . . . 102
Burglar (Fast/Smart). . . . . . . . . . . . . . . . . . . 102
Clergy (Dedicated/Charismatic) . . . . . . . . . 103
Contract Killer (Fast) . . . . . . . . . . . . . . . . . . 104
Cultist (Tough/Dedicated). . . . . . . . . . . . . . 105
Demolitions Expert (Smart/Fast) . . . . . . . . 106
ER Physician (Smart/Dedicated). . . . . . . . . 106
Firefighter (Strong/Dedicated) . . . . . . . . . . 107
Fringe Scientist (Smart/Dedicated) . . . . . . 108
Government Agent
(Tough/Smart/Dedicated) . . . . . . . . . . . 109
Government Investigator
(Strong/Smart) . . . . . . . . . . . . . . . . . . . . . 110
Government Bureaucrat (Dedicated) . . . . . . 111
Grifter (Fast/Charismatic). . . . . . . . . . . . . . . 112
High-Tech Criminal (Fast/Smart) . . . . . . . . . 113
Lawyer (Smart/Charismatic). . . . . . . . . . . . . 113
Martial Arts Disciple (Fast/Strong) . . . . . . . 114
Mercenary (Strong) . . . . . . . . . . . . . . . . . . . . 115
Paramedic (Strong/Dedicated). . . . . . . . . . . 115
Parapsychologist (Smart/Dedicated). . . . . . 117
Security Guard (Tough/Strong) . . . . . . . . . . 117
Security Specialist (Smart/Dedicated) . . . . 118
Spy (Fast/Smart/Charismatic) . . . . . . . . . . . 119
SWAT Team Member (Fast/Tough). . . . . . . 120
Undercover Cop (Tough/Charismatic) . . . . 120
University Scientist (Smart) . . . . . . . . . . . . . 121
Vatican Investigator (Dedicated) . . . . . . . . . 122
Wilderness Tracker (Fast/Dedicated) . . . . . 123
Heroic GM Characters . . . . . . . . . . . . . . . . . 124
The 25th Freedom Corps. . . . . . . . . . . . . 124
Barret’s Crew. . . . . . . . . . . . . . . . . . . . . . . 126
The Circle A’s. . . . . . . . . . . . . . . . . . . . . . . 129
The Cleaning Crew . . . . . . . . . . . . . . . . . . 132
Club Diabolique . . . . . . . . . . . . . . . . . . . . 135
Shadow Company . . . . . . . . . . . . . . . . . . 138
Fleshing Out GM Characters . . . . . . . . . . . . 141
Chapter Three: Factions . . . . . . . . . . . . . . . . . . 142
Reality vs. Spin . . . . . . . . . . . . . . . . . . . . . . . 143
Splinter Groups & Rogue Agents. . . . . . . . . 143
Reading the Organization Entries . . . . . . . . 143
Organization . . . . . . . . . . . . . . . . . . . . . . . 143
Overview. . . . . . . . . . . . . . . . . . . . . . . . . . 144
Involving the Heroes . . . . . . . . . . . . . . . . 144
Using the Organization . . . . . . . . . . . . . . 144
Learning About the Organization. . . . . . 144
Members . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Al-Jambiya . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Central Intelligence Agency, The . . . . . . . . 148
Crimson Scorpion . . . . . . . . . . . . . . . . . . . . . 152
Cryptonauts, The. . . . . . . . . . . . . . . . . . . . . . 157
Department of Defense, The . . . . . . . . . . . . 161
Federal Bureau of Investigation, The . . . . . 164
Federal Emergency
Management Agency, The. . . . . . . . . . . . 168
Final Church, The . . . . . . . . . . . . . . . . . . . . . 170
Global Network News . . . . . . . . . . . . . . . . . 172
Green Brigade, The . . . . . . . . . . . . . . . . . . . . 179
Hoffmann Institute, The . . . . . . . . . . . . . . . 186
La Gente. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
Nautilus Club, The . . . . . . . . . . . . . . . . . . . . 195
Neo-Scientologists . . . . . . . . . . . . . . . . . . . 200
Nova Records . . . . . . . . . . . . . . . . . . . . . . . . 204
Six-Fingered Hand, The . . . . . . . . . . . . . . . . 209
Solomon Solutions . . . . . . . . . . . . . . . . . . . . 213
United Nations Elite Security Force, The . . 218
Creatures Ranked by Challenge Rating. . . . . . 224
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
How to Use This Book . . . . . . . . . . . . . . . . . . . 5
Reading the Creature Entries . . . . . . . . . . . . . 5
Challenge Rating . . . . . . . . . . . . . . . . . . . . . 5
Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Type. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Hit Dice (HD) and Hit Points (hp). . . . . . . . 8
Massive Damage Threshold . . . . . . . . . . . . 8
Initiative . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Speed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Defense. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Base Attack Bonus (BAB). . . . . . . . . . . . . . . 8
Grapple Modifier (Grap) . . . . . . . . . . . . . . . 9
Primary Attack (Atk) . . . . . . . . . . . . . . . . . . 9
Full Attack (Full Atk) . . . . . . . . . . . . . . . . . . 9
Fighting Space (FS). . . . . . . . . . . . . . . . . . . . 9
Reach . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Allegiances (AL) . . . . . . . . . . . . . . . . . . . . . . 9
Saves (SV) . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Action Points (AP) . . . . . . . . . . . . . . . . . . . 10
Reputation (Rep) . . . . . . . . . . . . . . . . . . . . 10
Abilities. . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Skills. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Advancement . . . . . . . . . . . . . . . . . . . . . . . 10
Creature Weaknesses . . . . . . . . . . . . . . . . . . . 10
Source Effects . . . . . . . . . . . . . . . . . . . . . . . 11
Chapter One: Creatures. . . . . . . . . . . . . . . . . . . . 12
Acid Rainer. . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Alien Probe . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Anaconda, Giant . . . . . . . . . . . . . . . . . . . . . . . 15
Animated Object . . . . . . . . . . . . . . . . . . . . . . 16
Boar (Wild Pig). . . . . . . . . . . . . . . . . . . . . . . . . 17
Bodak . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Bogeyman (Template). . . . . . . . . . . . . . . . . . . 19
Cat Folk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Charred One . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Chemical Golem. . . . . . . . . . . . . . . . . . . . . . . 22
Chimpanzee. . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Crawfordsville Monster . . . . . . . . . . . . . . . . . 24
Crawling Claw . . . . . . . . . . . . . . . . . . . . . . . . . 25
Create Crawling Claw Sidebar . . . . . . . . . 25
Demonic Machine . . . . . . . . . . . . . . . . . . . . . 26
Dimensional Horror . . . . . . . . . . . . . . . . . . . . 26
New Equipment. . . . . . . . . . . . . . . . . . . . . 28
Dinosaur, Plesiosaur . . . . . . . . . . . . . . . . . . . . 29
Dinosaur, Pteradon. . . . . . . . . . . . . . . . . . . . . 30
Dinosaur, Tyrannosaur . . . . . . . . . . . . . . . . . . 30
Doom Hag . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Dread Tree . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Drop Bear. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Elohim . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Etoile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Fiend. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Baal (unique archfiend) . . . . . . . . . . . . . . . 37
Fleshraker (knife fiend) . . . . . . . . . . . . . . . 38
Harriken (headsnatcher fiend) . . . . . . . . . 39
Jumping Jack (blood fiend). . . . . . . . . . . . 40
Kwevencha (spider fiend) . . . . . . . . . . . . . 41
Murdergaunt (whisper fiend) . . . . . . . . . . 42
Stygilor (tumor fiend) . . . . . . . . . . . . . . . . 43
3
KA
INTRODUCTION
You hold in your hands a massive collection of creatures, characters, and organiza-
tions for the
d20 Modern Roleplaying Game
. If it goes bump in the night, cor-
ners you in a dark alley, or plots to take over the world, chances are it’s described
in this book. Gamemasters (GMs) can use the creatures, characters, and organiza-
tions described herein to develop interesting challenges, or even just entertaining
interludes, for d20 M
ODERN
heroes.
Chapter One:
This chapter details nonhuman creatures, including ordinary ani-
mals, aliens, magical and mechanical constructs, and things from beyond. This sec-
tion includes the strange organisms that human beings sometimes encounter on the
fringes of civilization. Animals that have not been scientifically proven to exist (cryp-
tids, or “hidden animals”) lurk in places where few humans care or dare to tread. As
civilization sprawls across the Earth, however, sightings of and even face-to-face
encounters with such creatures become increasingly common.
Alien encounters, too, seem to occur primarily on the edges of civilization, though
as otherworldly visitors grow increasingly bold, they occasionally venture even into
urban surroundings. Aliens are defined as beings not native to Earth, but some of
them are not native to any world in our universe either. Such “extradimensionals”
might be intelligent creatures from other planes of existence, and their past explo-
rations of our world might have been taken for visitations of godlike beings. Encoun-
ters with extradimensionals are the most harrowing of all, for such creatures
frequently do not adhere to the laws of physics, and they can often impose the
effects of their own realities upon heroes unfortunate enough to meet them.
Chapter Two:
This section covers character archetypes. From the police and fire-
fighters who keep citizens safe to the contract killers and burglars who don’t much care
if others feel safe or not, these ordinary and extraordinary people can come into con-
tact with the heroes at any time during adventures. This section provides the GM with
pregenerated statistics for just about any single person the heroes might encounter.
Plik z chomika:
RPG
Inne pliki z tego folderu:
D20 Modern - Apocalypse.pdf
(528 KB)
d20_Cyberscape.pdf
(0 KB)
Ultramodern_Firearms.pdf
(1776 KB)
D20 Modern - Menace Manual [EN].pdf
(6517 KB)
D20 Modern - Core Rulebook [EN].pdf
(16581 KB)
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