2000 - Pesce - Psychedelics and the Creation of Virtual Reality.pdf

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Psychedelics and the Creation of Virtual Reality
Excerpted from an interview with Mark Pesce at the 1999 AllChemical Arts conference
MAPS: How have psychedelics affected your creative
process?
MAPS: Do you ever use psychedelics for problem-solving
tasks? Where you have a specific question in mind, and
then you take psychedelics in search of an answer?
Mark Pesce: IÕm not sure that IÕd be doing any of the work
that IÕm doing now. I donÕt know. I think IÕd probably be
some silly software engineer
working in New England,
unenlightened and bored
with life, without
psychedelics. I can almost
guarantee that. My use of
psychedelics and my
intellectual career essen-
tially began synonymously
somewhere in the first or
second year of college. And
so there was an opening up
that came from the psyche-
delic experience, which
resulted in my becoming
attracted to certain types of
ideasÉcertain types of
research. ItÕs not that it
established the agenda, but
it gave me a magnetic
centerÑthatÕs what the
Gurdjieffians would call it.
But a sense of self that is
very particular. And from
that, what I had to do was
just follow where that center would take me, and listen to
it. And the times in my life when IÕve gotten fucked up are
the times when I havenÕt done that. By the time I got a
little bit older, I was into what Joseph Campbell would call
Òfollowing your bliss.Ó Well, my bliss was revealed through
the psychedelic experience. It wasnÕt achieved through the
psychedelic experience, but it was revealed through the
psychedelic experience. Now, I wonÕt make any attribu-
tions to what the divine is, but if psychedelics reveal the
divine, or allow you to eminentize it, to see it physically,
or this sort of thing, wouldnÕt it make sense for that
moment to be synonymous with the moment of revealing
of what your bliss is? I mean it would be sort of silly for a
divine being to show itself, and to not show you what you
are. That would only be a half revelation, because behold-
ing the divine also means beholding the divine in yourself,
and thatÕs part of what you areÑwhat youÕre doing, why
youÕre there.
Mark: TheyÕve certainly been facilitators or catalysts for
that. The most striking
example is all the
cyberspace protocols that
came to me. I mean
Òwham,Ó it came to me like
that, and I just saw them. I
got the big picture, but the
big picture said, ÒOkay,
well you know roughly
how to make it work. Now
you have to go in and do
the detail, right?Ó I spent
three years doing that
detail work, and out of that
detail work came VMRL,
and some stuff which
youÕll probably still see in a
couple of years. So in that
case it was very directÉ
IÕve done a bunch of
research work on the
ethics and the effects of
virtual environments. And
that also was catalyzed
specifically in a psyche-
delic experience. You know, it was like Òsnap.Ó ItÕs a
moment of clarity. Not like the same AA moment of
clarity, right? But itÕs a moment of clarity, you see it. Just
because you see it, doesnÕt mean that youÕre immediately
able to talk about it. I spent six months with that, and
managed to sort of piece it together, and say, ÒOkay, well
IÕve got this great tapestry up there. All right, I think I see
a relationship within the elements, let me spend some
time with it and get it codified into something thatÕs
visibly solid in feel.Ó
MAPS: It seems to me that one of the things that you are
getting at is the idea of working with the inspirations. I
know that there are a lot of people who take psychedelics
and have inspiring thoughts, or get into an inspiring
realm, and then come out of that and then theyÕre just
looking for their next trip, where they enter into that
inspiring place again. But they donÕt actually ever do
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m a p s • v o l u m e X n u m b e r 3 • c r e a t i v i t y 2 0 0 0 5
anything with it. So how do you bring it back?
What is it? Is it just so inspiring that it causes
youÑwhen you are straightÑto think, ÒYeah,
I gotta get to work on this!Ó
tripping. And this is a case of specific usage.
IÕd go back into the space and take a look at
specific parts of it again. And, the funny thing
is IÕd be very methodical and rationalÑ
which is not my normal mode of experience.
Normally IÕm just Òexperiential.Ó But in
these cases I was very methodical.
Mark: I know that there are people who just go
right back to that space, but I think that if you
go right back to that space youÕre just going to
be in the same space again. But with the same
question. And whereÕs that going to get you?
In the cases that IÕm talking about, the vision
doesnÕt fade for a second, right. ItÕs still there.
ItÕs still as tangible as it was the moment it
came. ItÕs not psychedelic. ItÕs not possessed
with that same eminence, but itÕs still as
present. I could ignore it, I suppose, although
IÕve never done that and I wouldnÕt really
want to know how it felt, because I think that
I would feel enormously frustrated insideÑ
that IÕd gotten this thing and I wasnÕt doing
anything with it.
MAPS: While you were tripping?
Mark: Yes! And I had to go back to the person
I was working with, who was my partner in
the endeavor when we were doing it. He
understood that, and came right into the space
with me, and we were methodical. We were
giggly and all that stuff, but we were methodi-
cal about it. And so we were able to really say,
ÒOkay, well hereÕs this block right here. Okay,
letÕs take that block and go from one side of
the block to the other side of the block.Ó And
we did. We did this on a number of occasions
over about a month period. And managed to
take everything that I had gotten and really
get it out.
In particular with all this stuff thatÕs become
VRML, and all that. I didnÕt get all the details.
I got the chunks. And part of that is, you know,
I get the chunks, and itÕs software. Well, IÕll
just go work on it. You know. And IÕll turn it
up. And IÕll sit and IÕll think on it, and think
on it, and think on it, talk it out with other
people. I mean after I did that, I actually talked
it out with other people while we were
MAPS: What particular compounds were
you working with?
Mark: That was LSD, I think entirely. There
were some mushrooms at the beginning, but
I think that at that time it was entirely LSD. ¥
“I’m not sure that I’d be doing any of the work that I’m doing now. I don’t know.
I think I’d probably be some silly software engineer working in New England,
unenlightened and bored with life. Without psychedelics,
I can almost guarantee that.”
Mark Pesce (www.hyperreal.org/~mpesce) co-invented Virtual Reality Modeling Language (VRML) in 1994. He is the author of a new
book, The Playful World: How Technology Transforms our Imagination [Random House].
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