Fiasco - Dragon Slayers.pdf
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LB01 DRAGON SLAYERS
CREDITS
Written by Logan Bonner
Edited by Steve Segedy
Dragon Slayers was Playset of the Month, December 2010.
BOILERPLATE
This playset is an accessory for the Fiasco role-playing game by Bully
Pulpit Games.
This playset is copyright 2010 by Logan Bonner. Fiasco is copyright
2009 by Jason Morningstar. All rights are reserved.
For more information about Fiasco or to download other playsets and
materials, visit www.bullypulpitgames.com.
If you’d like to create your own playset or other Fiasco-related con-
tent, we’d like to help. Write us at info@bullypulpitgames.com.
“When you play, play
hard
.” - Theodore Roosevelt
THE SCORE
‘IF YOU WANT TO KEEP THOSE HANDS,
GET THEM OFF MY MAGIC CLOAK.”
The bumpkins in this pissant mountain town could never have taken
down that dragon. Their biggest hero hasn’t seen battle since Drozzek
rode down from the Smoking Mountains three wars-to-end-all-wars
ago. That old fuck they call their town wizard fried his brain with
one too many “elixirs of awareness” and can’t even light a campire
with all his spells combined.
So yeah, we rode into town, a bunch of outsiders ready to solve that
problem. Solve a motherfucking dragon. And no, we don’t care what
they think. And yes, we’re fucking heroes. These yokels should wor-
ship at our feet. They didn’t blast those mummies to dust or make a
deathtrap built with technology lost centuries ago their bitch. And
they sure as hell didn’t slay that dragon.
That’s our dragon, and its gold is our gold. So unless you’re bringing
us ale and whores, get the fuck out before we transform you into a
turkey and serve you for dinner.
MOVIE NIGHT
Army of Darkness, Conan the Barbarian, The Gamers: Dorkness Ris-
ing
TIPS
This playset focuses on the fallout after a group of gung-ho adven-
turers wipes out a mythical monster. It contains details that point
toward the town the characters “saved” and the dungeon where they
fought. You can start after the victory (maybe dropping in some lash-
backs to the adventure), or make the irst act take place in the dun-
geon beforehand.
RELATIONSHIPS...
1 FAMILY AND ROMANCE
1
Siblings
2
Parent / child who was raised by others
3
Unrequited lovers
4
Spouses in an arranged marriage
5
Linked by blood ritual
6
Orphan / caretaker
2 ADVENTURE
1
Assassin / target
2
Rescuer / rescuee
3
Employer / henchman
4
Former cellmates
5
Master / defeated foe turned into servant
6
Bounty hunter / bounty
3 MAGIC
1
Creator / golem
2
Master / thrall
3
Sorcerer / apprentice
4
Diabolist / intended sacriicial victim
5
Simulacrum / real person
6
Werewolf in human form / werewolf in wolf form
4 CULTURE
1
Same non-human race (elf, dwarf, etc.)
2
Tribemates
3
Worshipers of the same god
4
Bound by a blood ritual
5
Outcasts
6
Members of the same guild
5 FELLOWSHIP
1
Longtime adventuring companions
2
Drinking buddies
3
Reluctant allies
4
New blood / veteran adventurer
5
Leader / wannabe leader
6
Vicious scoundrel / paciist healer
6 WAR
1
Same battalion
2
Mercenaries
3
Fought for different sides
4
You each have a scar the other gave you
5
Fighter / coward
6
“You killed my father”
...IN A LAND OF MYTH
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