Call of Cthulhu - Lurking Fears.pdf

(76208 KB) Pobierz
774844229.006.png
774844229.007.png
£UNX1Nti fEANS
Six harrowing encounters with the Cthulhu Mythos
by Michael Szymanski & Scott Aniolowski
editing. layout and design by Tim Bush
cover painting and interior illustrations by Rodell D. Sanford Jr.
copy reading by Scott Aniolowski. Tim Bush. and Mike Szymanski
special thanks to Rob Watkins for his helpful suggestions and assistance behind the scenes
TRIAD ENTERTAINMENTS
1990
LURKING FEARS is published by TRIAD ENTERTAINMENTS.
LURKING FEARS is Copyright © by TRIAD ENTERTAINMENTS; all rights reserved.
CALL OF CTHULHU ® is the registered trademark of Chaosium. Inc.
Similarities between characters in LURKING FEARS and any persons living or dead are
strictly coincidental.
Cover painting and interior illustrations are Copyright © 1989 by Rodell D. Sanford Jr.; all
rights reserved.
Address
comments
or
questions
to
TRIAD
ENTERT AINMENTS.
P.O.BOX
90.
LOCKPORT. N.Y. 14095. U.S.A.
Published in January. 1990
Printed in the United States of America
774844229.008.png
TABLE OF CONTENTS
Rise of the Sleeper ............................................................................. 1
byScoll03yidAni%wski
Caller in the Desert .......................................................................... 29
byMicn3c/Szym3nski
The Sundial of Amen-Tet............................................................... 37
byScoll03yidAni%wski
Sorrow's Glen................................................................................... 57
byMicn3c/Szym3nski
The Icosahedron - A History......................................................... 76
The Starshrine .................................................................................. 78
byMicn3C/Szym3nski
The Devourer ................................................................................. 104
byMicn3c/Szym3Dski
Handout Section............................................................................. 122
!VILCO?!.£. .....
Fear lurks in the dark corners of the world, where those who are ignorant of the
dangers which threaten our earth seldom tread , and where those who are aware
of those dangers pray they never have to tread.
Between these covers are a number of fears which lay lurking for your party of
stolid Investigators, from the humid morass of the Florida Everglades to the
blistering desert of Egypt.
Many of the creatures and deities featured here have rarely, if ever appeared in
a scenario package, thus enhancing the chilling atmosphere of the dread
Unknown which is unique to the Call of Cthulhu system.
Where deemed appropriate, descriptive paragraphs have been included to aid
the Keeper in describing various locations, and to assist in creating the eerie
mood of a Lovecraftian tale. We hope you will find them useful as well as
entertaining.
Caller in the Desert, Sorrow's Glen, and The Starshrine are all interconnected to
some degree, and should be run in that order, but they need not be run
consecutively. The other scenarios in this booklet could be run to provide
breathing space between the chapters of thiS epic adventure.
774844229.009.png
RISE
OF THE SLEEPER
By Scott David Aniolowski
In which an unexpectedinheritance leads to a I7Ightmare ofundeath in the FlorIda Everglades.
Rosenwald will go on to explain that he has overseen the
estate of the Investigator's cousin. Brandon Young. since
the time of his death. three years past. Brandon. last of the
Young family line. decided that he would pass on his
earthly wealth to a distant cousin. whom he knew to be
living. at the time. "somewhere in New England."
INTRODUCTION
The date is October J. 192_ . The autumn sun has long
since set as one of your number prepares for a relaxing
evening wdh a good book - or perhaps even a favorite
radio drama - when a knock at the front door announces
an unexpected visitor.
KEEPER: Refresh the Investigator's memory by telling
him that he vaguely recalls Brandon from the days of his
youth. but otherwise he knows nothing about him.
KEEPER: Select the player who will receive this visitor.
and read the following paragraph to him.
Upon answering the persistent summons, you find
yourself facing an elderly gentleman nattily attired in grey
sud and black fedora. This solemn, sIlver-haired personage
introduces himself as Ezekiel Rosenwald. and states in a
qUIte business-like manner thaI he is looking for (give the
Investigator's full. proper name).
Rosenwald in fact knows very little about the property in
Florida. and has never actually seen it. He does know that
it consists of a large house with several acres of land in a
tiny settlement called New Dunwich. which rests several
miles
from
Florida's
west coast. in
the heart
of
the
Everglades.
Should the Investigator deny being the person in question
but inquires as to the stranger's business with said person.
he will be handed a business card which reads as follows:
The lawyer can provide an accurate - if crude - map to
guide the Investigator to the town. and the only other
thing he knows about the property is that Brandon Young
inherited it in 1908. but did not lay claim to it until
approximately three years ago; he died three weeks after
moving into the house.
EZEKIEL ROSENWALD
With that. Rosenwald will present the legal
documentation for the Investigator to sign. upon which he
will wish the Investigator good fortune and take his leave.
The Investigator is now the proud owner of an estate in
Florida.
Attorney at Law
363 Trinity Circle
Boston. Mass.
Keeper's Note: Should the Investigator prove reluctant
about going to Florida. the Keeper should attempt to
convince him. through Rosenwald or another .NPC, that
even if he does not intend to live on the property or does
not want it. he should at least go down to examine the
estate to determine a fair sale price.
When the Investigator has read the card. Mr. Rosenwald
will ask that the object of his search be notified of this
visit. and will request that a meeting be set up "with all
possible urgency". With that. Rosenwald will turn and
walk off into the cool fall night. returning the next day and
every day thereafter until he meets with the person he
seeks.
As a further inducement. the Investigator may uncover in
the papers left by Rosenwald hints of a family fortune
hidden away somewhere in Harlow House. It may be
difficult inducing the Investigators to venture to New
Dunwich. but that is where the dark fun will begin!
If the Investigator identifies himself to Rosenwald. the
lawyer will ask to come in. stating that he has urgent
business to discuss with him.
KEEPER'S INFORMATION
Once inside. Rosenwald will explain that he has been
searching for the Investigator for the past three years. ever
since the Investigator inheirited a parcel of property in
Florida.
The house which the Investigator has just inherited was
built in 1830 by Septimus and Hepzibah Harlow . The
Harlows. along with a dozen other families from Dunwich.
774844229.001.png 774844229.002.png 774844229.003.png 774844229.004.png 774844229.005.png
 
Zgłoś jeśli naruszono regulamin