DBM Army Lists Book 3-- 476 AD to 1071 AD (2nd Edition) (1999).pdf

(407 KB) Pobierz
Microsoft Word - DBM Army List 3.doc
DBM ARMY LISTS
For use with the De Bellis Multitudinis Wargames Rules
BOOK 3: 476 AD to 1071 AD
Compiled by
Phil Barker and Richard Bodley Scott
All Rights Reserved.
No part of this publication may: be repoduced, stored in a retrieval system or transmitted, in
any form or by any means, electronic, mechanical, photocopying, recording or
otherwise, without prior permission in writing form the copyright holder.
Wargames Research Group, August 1999
The Keep, Le Marchant Barracks, London Road, Devizes Wiltshire SN 10 2ER
Printed in England
WARGAMES RESEARCH GROUP
2nd EDITION, AUG 1999
2
D.B.M. ARMY LISTS
BOOK 3 -THE EARLY MEDIEVAL PERIOD, 476 AD TO 1071 AD
These lists are intended for use with Our "De Bellis Multitudinis" wargames rules, more familiarly known as "DBM'. While mainly intended
for competition games, they also provide a general guide to armies' troop classification and proportions for use in conjunction with more
detailed sources such as the W.R.G. army handbooks.
Each list is designed to produce 300 AP to 500 AP armies which closely simulate their real life prototype, while still allowing sufficient
flexibility to cover historical variations during the period and legitimate differences of opinion or personal preference. Most of them include
about 200 AP of compulsory troops and allow greater freedom of choice for the remainder, this choice diminishing as the size of the army
increases. You will often find that there is less freedom of choice than in previous W.R.G. army lists. In particular, we have taken pains to
ensure that minority troop types are not over-represented. There is an unfortunate if natural tendency on the part of the illustrators of some
series of army books to concentrate on the more glamorous components of an army at the expense of the more common. The permitted
number of elephants is still on the generous side.
All lists have been updated in the light of the latest historical and archaeological research. We have had help from many people and an
inordinate amount from a few who are recognised authorities in their field. Howeven, we alone are responsible for the final decisions, so too
much blame should not be laid at those worthies' doors. Where there is disagreement about the more obscure troop types or only minor
doubt, we have often chosen to specify only the interpretation we think most likely. This has been done not through hubris, but for the sake
of simplicity, and to reduce the scope for tailoring of armies by over-competitive players. Where a decision has been finely balanced, we
have elected for the interpretation producing the most realistic effect against the army's historical opponents. Regretfully, some new research
necessitates changes in existing wargames armies. We can only plead that we are the slaves of history and not its masters.
The first part of each list comprises troops available throughout the historical time period covered. Some armies then have additional sub-
lists of troops available to particular historical generals, or in different geographical regions, or during only part of the period. An army
including troops only available to a particular general cannot include troops available only to a different general. An army including troops
only available in a particular geographical area cannot include troops available only in a different geographical area. An army including
troops available only in a particular historical period cannot include troops available only during an incompatible historical period.
An army must have a C-in-C and at least 1 other general. No army can have more than 4 generals. All armies must also have 2 baggage
elements for each general whose command is not initially entirely waterborne.
ALLIES
In most cases foreign allied contingents are specified by reference to their own list. Each such allied contingent must include 1 general and 2
baggage elements. The general's type can be that of the allied contingent's list's C-in-C or sub~general. Unless otherwise stated in a
particular list, the allied contingent can include only compulsory troop types, and must have at least a quarter of the specified minimum
number of elements of each such type. It cannot include more than a third of the specified maximum number of each such type, or 1
element, whichever is greaten. Allied troops have only those options specified in their own list for that date, and any minima or maxima for
such upgrades are modified as above. The full allowance of troops listed in the form "0-1 per X" can be included in an allied contingent if
the "X" are. An allied contingent need not contain otherwise compulsory TF. An allied contingent cannot include allies of its own. Unless
otherwise specified, only 1 foreign allied contingent of each nationality can be included. In some cases the maximum total number of
elements that can be included in the allied contingent, including the general and 2 baggage elements, is specified. Lf so, this is because allies
of that origin never exceeded a quarter of the total force fielded by the allies in any historical campaign.
where foreign allies do not have an appropriate list of their own, their contingent is specified as an indented sub-list within a nation's main
list. In this case the minimum and maximum number of elements of each troop type will be as specified in that sub-list. 2 baggage elements
must also be included,
Where ally generals are specified unindented in a nation's main list, such generals are of the same or a closely related nationality. Unlike
foreign irregular ally generals, they will never change sides except in a civil war, and may then do so whether regular or irregular. Each such
general's command must, unless stated otherwise, include at least a quarter of the minimum number of each compulsory troop type. It can
also include non-compulsory types. All elements count towards the total number of each type specified in the list.
NAVAL
Naval elements are included only if they played a significant part in a mainly land battle. Each replaces a land element of the list, of the type
or types that follow it within brackets. For example, a Chinese junk element Irr Shp (O) @ 3AP [Bw], replaces one of the compulsory or
optional Bowmen elements of the army list, and also disembarks as that element. The AP quoted is for the junk only. The bowmen must be
paid for separately. Naval elements with no landing troops specified cannot provide landing parties. Points spent on naval elements are
wasted if they have no access on to the table. Their landing troops and baggage can still be deployed, however, being assumed to have
disembarked and joined the army prior to the battle. Landing troops, whose number must be equal to the number of available vessels, such
as marines, seaman, oarsmen or the equivalent, obviously cannot be used unless their vessels have been paid for.
3
CLIMATE, AGGRESSION AND TERRAIN
The second line of each list specifies the army's home climate, its aggression factor, and codes for the types of terrain that can be chosen if it
is the defender. Types shown in bold letters are compulsory. Even if not listed, a single patch of coastal sand dunes or marsh can always be
used if successfully positioned in contact with a waterway, or a single patch of marsh if successfully positioned in contact with a river, or up
to 3 open fields if in contact with a BUA and enclosed fields are not specified. A hill cannot have any kind of surface not permitted or the
flat.
Terrain types are:
Waterway suitable for ships, such as the sea, lakes or great rivers.
WW
Ordinary rivers.
Rv
Hill with some or all slopes steep, difficult or rough.
H(S)
Hill or lesser rise with only gentle srtooth slopes.
H(G)
Woods.
Wd
Orchards or olive or palm groves.
O
Vines.
V
Small fields enclosed by hedges, walls or irrigation ditches.
E
Rough going, such as moderately boggy or rocky ground or brush.
RGo
Inland marsh other than on a river.
M
Non-coastal sand dunes.
D
Roads or frequently used tracks.
Rd
Built-up areas, such as villages.
BUA
The home terrain of an empire is assumed to be that of its heartland or capital, the centre of its power. The home terrain of a migration is
that of the last region occupied before entering on the stage of world history. That of rebellious mercenaries is their previous area of
operations.
FORTIFICATIONS
Any army with BUA listed among its permitted terrain types can have sufficient PF or TF to enclose the on-table part of a BUA when the
defender. No other PF are permitted. TF can only otherwise be used if specified by the army's list. Those specified as defending camps or
baggage must have both ends touching their side's base table edge and contain baggage. Points spent on fortifications other than those
specified by the army's list are wasted if the terrain includes no BUA, or the army becomes the invader.
COMPETITION PERIODS
Where practicable, we favour the subdivision of competitions into historical time periods, to minimise the culture shock arising from the
clash of wildly anachronistic armies. At first sight, the break-down of our army lists into the following four books might appear eminently
suitable
BOOK 1: THE CHARIOT PERIOD, 3000 BC - 500 BC.
BOOK 2: THE CLASSICAL PERIOD. 500 BC -476 AD.
BOOK 3: THE EARLY MEDIEVAL PERIOD, 476 AD - 1071 AD.
BOOK 4: THE HIGH MEDIEVAL PERIOD, 1071 AD - 1500 AD.
Note, however, that some armies continue into later periods than that of the book in which they appear, so that division by books could
unjustly prevent them from competing against actual historical opponents. Organisers should therefore subdivide competitions by the
periods of the books, not by the books themselves. Obviously an army whose list crosses such a sub-period boundary can only use those
troops permitted it during the sub-period in which it is competing. If such subdivision is not practicable, the initial pairings at least of a
“Swiss Chess” competition should try to match armies of similar date and geographical region.
4
TROOP TYPE ABBREVIATIONS
The following abbreviations are used for troop types in these lists:
El = Elephants. Kn = Knights. Cv = Cavalry, LH = Light Horse. Cm = Camelry. Exp = Expendables. Sp = Spears. Pk = Pikes. Bd = Blades.
Wb = Warband. Ax = Auxilia. Bw = Bowmen. Ps = Psiloi. Art = Artillery. WWg = War Wagons. Hd = Hordes. Gal = Galleys. Shp = Ships.
Bts = Boats. Hg = Baggage. TF = Temporary Fortifications. mtd = Mounted Infantry.
ARMIES INCLUDED
I.
Early Slav.476AD- 1218 AD.
41.
Dog Peoples and Pueblo Cultures,
800AD - 1500 AD.
2.
Early Lombard. 489 AD - 584 AD.
3.
Italian Ostrogothic. 493 AD 561 AD.
42.
Sha-t'o Turkish. 808 AD - 951 AD.
4.
Early Byzantine. 493 AD - 578 AD.
43.
Khurasanian. 821 AD - 1003 AD.
5.
Middle Frankish. 496 AD - 639 AD.
44.
Tribal Mongolian. 840 AD - 1218 AD.
6.
Emishi. 500 AD - 1100 AD.
45,
Pre-Feudal Scots. 846 AD - 1124 AD.
7.
Pre-Sarnura Japanese. 500 AD - 900 AD.
46.
Norse Irish. 846 AD - 1300 AD.
8.
Central Asian City-States. 500 AD - 1000 AD,
47.
Pecheneg. 850 AD - 1122 AD.
9.
Burmese. 500 AD - 1526 AID.
48.
Rus. 860 AD - 1054 AD.
10.
Hindu Indian. 545 AD - 1510 AD.
49.
Tulunid or Iqshidid Fgyptiarn.
868 AD - 905 AD and 935 AD - 969 AD.
11.
Central Asian Turkish. 550 AD - 1330 AD.
12.
Christian Nubian. 550 AD - 1500 AD.
50.
Bagratid Armenian. 885 AD - 1045 AD.
13.
Avar. 553 AD - 826 AD.
51.
West Frankish or Norman. 888 AD - 1072 AD.
14.
Early Bulgar. 559 AD - 1018 AD.
52.
East Frankish. 888 AD - 1106 AD.
15.
Tibetan. 560 AD - 1065 AD.
53.
Dynastic Bedonin. 890 AD - 1150 AD.
16.
Khazar. 568 AD - 1083 AD.
54.
Early Samurai. 900 AD - 1300 AD.
17.
Maurikian Byzantine. 575 AD - 650 AD.
55.
Khitan-Liao. 907 AD - 1125 AD.
18.
Breton. 580 AD - 1072 AD.
56.
Koryo Dynasty Korean. 918 AD - 1392 AD.
19.
Welsh, 580 AD - 1420 AD.
57.
Buyid or other Dailami Dynasties.
927 AD - 1090 AD.
20.
Sui and Early T'ang Chinese. 581 AD - 755 AD.
21.
Italian Lombard. 584 AD - 1076 AD.
58.
Toltec. 930 AD - 1168 AD.
22.
Maya. 600 AD - 1546 AD.
59.
Medieval Vietrnamese. 939 AD - 1527 AD.
23.
Khmer and Cham. 605 AD - 400 AD.
60.
Dynastic Kurdish. 950 AD - 1085 AD.
24.
Middle Anglo-saxon. 617 AD - 1014 AD.
61.
Sung Chinese. 960 AD - 1279 AD.
25.
Arab Conquest. 622 AD - 660 AD.
62.
Early Polish. 960 AD - 1335 AD.
26.
Early Serbian or Croatian.
63.
Ghaznavid. 962 AD - 1186 AD.
627AD to 1180 AD or 1089 AD.
64.
Nikephorian Byzantine. 963 AD - 1042 AD.
27.
Rshtuni Armenian. 639 AD - 717 AD.
65.
Fatimid Egyptian. 969 AD - 1171 AD.
28.
Carolingian Frankish. 639 AD - 888 AD.
66.
Hsi-Hsia. 982 AD - 1227 AD.
29.
Thematic Byzantine. 650 AD - 963 AD.
67.
Early Hungarian. 997 AD - 1245 AD.
30.
Magyar. 650 AD - 997 AD.
68.
West Sudanese. 1000 AD - 1591 AD.
31.
Umayyad Arab. 661 AD - 750 AD.
69.
Tuareg. 1000 AD - 1880 AD.
32.
Volga Bulgar. 675 AD - 1237 AD.
70.
Georgian. 1008 AD - 1683 AD.
33.
Early Muslim North Africa and Sicily.
696 AD - 1160 AD.
71.
Anglo-Danish. 1014 AD - 1075 AD.
72.
Communal Italian. 1029 AD - 1320 AD.
34.
Andalusian. 710 AD - 1172 AD.
73.
Seljuq Turk. 1037 AD - 1276 AD.
35.
Feudal Spanish. 718 AD - 1340 AD.
74.
Fanatic Berber. 1039 AD - 1529 AD.
36.
Nan-chao. 728 AD - 1253 AD.
75.
Konstantinian Byzantine. 1042 AD - 1071 AD.
37.
Abbasid Arab. 747 AD - 945 AD.
76.
Papal Italian. 1049 AD - 1320 AD.
38.
Arab Indian. 751 AD - 1206 AD,
77.
Scots Isles and Highlands, 1050 AD - 1493 AD.
39.
Late T'ang and Five Dynasties Chinese.
755 AD - 979 AD.
78.
Early Russian. 1054 AD - 1246 AD.
79.
Cuman (Kipchak). 1054 AD - 1394 AD.
40.
Norse Viking and Leidang. 790 AD - 1280 AD.
Copyright (c) Phil Barker and Richard Bodley Scott 1999
5
Zgłoś jeśli naruszono regulamin