DBM Army Lists Book 2-- 500 BC to 476 AD (2nd Edition) (1998).pdf

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D.B.M ARMY LISTS
For use with the De Bellis Multitudinis Wargames Rules
BOOK 2: 500 BC to 476 AD
Compiled by
Phil Barker and Richard Bodley Scott
WARGAMES RESEARCH GROUP
2nd EDITION, NOV 1998
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D.B.M. ARMY LISTS
For use with the De Bellis Multitudinis
Wargames Rules
BOOK 2:
500 BC to 476 AD
Compiled by
Phil Barker and Richard Bodley Scott
WARGAMES RESEARCH GROUP
2nd EDITION, Nov 1998
-
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All Rights Reserved.
No part of this publication may be reproduced, stored in a retrieval system or transmitted, in
any form or by any means, electronic, mechanical, photocopying, recording or
otherwise, without prior permission in writing from the copyright holder.
© Wargames Research Group, November 1998
The Keep, Le Marchant Barracks, London Road, Devizes, Wiltshire. SN10 2ER
Printed in England
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D.B.M. ARMY LISTS
BOOK 2 - THE CLASSICAL PERIOD, 500 BC TO 476 AD
These lists are intended for use with our "De Bellis Multitudinis" wargames rules, more familiarly known as "DBM".
While mainly intended for competition games, they also provide a general guide to armies' troop classification and
proportions for use in conjunction with more detailed sources such as the W.R.G. army handbooks.
Each list is designed to produce 300 AP to 500 AP armies which closely simulate their real life prototype, while still
allowing sufficient flexibility to cover historical variations during the period and legitimate differences of opinion or
personal preference. Most of them include about 200 AP of compulsory troops and allow greater freedom of choice for
the remainder, this choice diminishing as the size of the army increases. You will often find that there is less freedom
of choice than in previous W.R.G. army lists. In particular, we have taken pains to ensure that minority troop types are
not over-represented. There is an unfortunate if natural tendency on the part of the illustrators of some series of army
books to concentrate on the more glamorous components of an army at the expense of the more common. The
permitted number of elephants is still on the generous side.
All lists have been updated in the light of the latest historical and archaeological research. We have had help from
many people and an inordinate amount from a few who are recognised authorities in their field. However, we alone are
responsible for the final decisions, so too much blame should not be laid at those worthies' doors. Where there is
disagreement about the more obscure troop types or only minor doubt, we have often chosen to specify only the
interpretation we think most likely. This has been done not through hubris, but for the sake of simplicity, and to reduce
the scope for tailoring of armies by over-competitive players. Where a decision has been finely balanced, we have
elected for the interpretation producing the most realistic effect against the army's historical opponents. Regretfully,
some new research necessitates changes in existing wargames armies. We can only plead that we are the slaves of
history and not its masters.
The first part of each list comprises troops available throughout the historical time period covered. Some armies then
have additional sub-lists of troops available to particular historical generals, or in different geographical regions, or
during only part of the period. An army including troops only available to a particular general cannot include troops
available only to a different general. An army including troops only available in a particular geographical area cannot
include troops available only in a different geographical area. An army including troops available only in a particular
historical period cannot include troops available only during an incompatible historical period.
An army must have a commander-in-chief (C-in-C) and at least one other general. No army can have more than four
generals. All armies must also have two baggage elements for each general whose command is not initially entirely
waterborne.
ALLIES
In most cases foreign allied contingents are specified by reference to their own list. Each such allied contingent must
include a single general and two baggage elements. The general's type can be that of the allied contingent's list's
specified C-in-C or sub-general. Unless otherwise stated in a particular list, the allied contingent can include only
compulsory troop types, and must have at least a quarter of the specified minimum number of elements of each such
type. It cannot include more than a third of the specified maximum number of each such type, or 1 element, whichever
is greater. Allied troops have only those options specified in their own list for that date, and any minima or maxima for
such upgrades are modified as above. An allied contingent cannot include allies of its own. Unless otherwise specified,
only one foreign allied contingent of each nationality can be included.
In some cases the maximum total number of elements that can be included in the allied contingent, including the
general and 2 baggage elements, is specified. If so, this is because allies of that origin never exceeded a quarter of the
total force fielded by the allies in any historical campaign.
Where foreign allies do not have an appropriate list of their own, their contingent is specified as an indented sub-list
within a nation's main list. In this case the minimum and maximum number of elements of each troop type will be as
specified in that sub-list. 2 baggage elements must also be included.
Where ally generals are specified unindented in a nation's main list, such generals are of the same or a closely related
nationality. Unlike foreign irregular ally generals, they will never change sides except in a civil war, and may then do
so whether regular or irregular. Each such general's command must, unless stated otherwise, include at least a quarter
of the minimum number of each compulsory troop type. It can also include non-compulsory types. All elements count
towards the total number of each type specified in the list.
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NAVAL
Naval elements are included only if they played a significant part in a mainly land battle. Each replaces a land element
of the list, of the type or types that follow it within brackets. For example, a Marian Roman quinquireme element Reg
Gal (S) @ 4AP [Bd], replaces one of the compulsory or optional Blades elements of the army list, and also disembarks
as that element. The AP quoted is for the quinquireme only. The blades must still be paid for. Naval elements with no
landing troops specified cannot provide landing parties. Points spent on naval elements are wasted if they have no
access on to the table. Their landing troops and baggage can still be deployed, however, being assumed to have
disembarked and joined the army prior to the battle. Landing troops, whose number must be equal to the number of
available vessels, such as marines, seaman or oarsmen, cannot be used unless their vessels have been paid for.
CLIMATE, AGGRESSION AND TERRAIN
The second line of each list specifies the army's home climate, its aggression factor, and codes for the types of terrain
that can be chosen if it is the defender. Types shown in bold letters are compulsory. Even if not listed, a single patch
of coastal sand dunes or marsh can always be used if successfully positioned in contact with a waterway, or a single
patch of marsh if successfully positioned in contact with a river, or up to 3 open fields if in contact with a BUA and
enclosed fields are not specified. A hill cannot have any kind of surface not permitted on the flat.
Terrain types are:
• Waterway suitable for ships, such as the sea, lakes or great rivers. WW
• Ordinary rivers. Rv
• Hill with some or all slopes steep, difficult or rough. H(S)
• Hill or lesser rise with only gentle smooth slopes. H(G)
• Woods. Wd
• Orchards or olive or palm groves. O
• Vines. V
• Small fields enclosed by hedges, walls or irrigation ditches. E
• Rough going, such as moderately boggy or rocky ground or brush. RGo
• Inland marsh other than on a river. M
• Non-coastal sand dunes. D
• Roads or frequently used tracks. Rd
• Built-up areas, such as villages. BUA
The home terrain of an empire is assumed to be that of its heartland or capital, the centre of its power. The home
terrain of a migration is that of the last region occupied before entering on the stage of world history. That of
rebellious mercenaries is their previous area of operations.
FORTIFICATIONS
Any army with BUA listed among its permitted terrain types can have sufficient PF or TF to enclose the on-table part
of a BUA when the defender. No other permanent fortifications are permitted. Temporary fortifications can only
otherwise be used if specified by the army's list. Those specified as defending camps or baggage must have both ends
touching their side's base table edge and contain baggage. Points spent on fortifications other than those specified by
the army's list are wasted if the terrain includes no BUA, or the army becomes the invader.
COMPETITION PERIODS
Where practicable, we favour the subdivision of competitions into historical time periods, to minimise the culture
shock arising from the clash of wildly anachronistic armies. At first sight, the break-down of our army lists into the
following four books might appear eminently suitable.
BOOK 1: THE CHARIOT PERIOD, 3000 BC - 500 BC.
BOOK 2: THE CLASSICAL PERIOD, 500 BC - 476 AD.
BOOK 3: THE EARLY MEDIEVAL PERIOD, 476 AD - 1071 AD.
BOOK 4: THE HIGH MEDIEVAL PERIOD, 1071 AD - 1500 AD.
Note, however, that some armies continue into later periods than that of the book in which they appear, so that division
by books could unjustly prevent them from competing against actual historical opponents. Organisers should therefore
subdivide competitions by the periods of the books, not by the books themselves. Obviously an army whose list
crosses such a sub-period boundary can only use those troops permitted it during the sub-period in which it is
competing. If such subdivision is not practicable, the initial pairings at least of a "Swiss Chess" competition should try
to match armies of similar date and geographical region.
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