Python_KS3_4_Resource_Pack.docx

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Learning to Program

 

Essential skills to code in Python for KS3 & KS4

 

 

 


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Saagar Jagatia

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Release Information and Copyright Notice

© This material is subject to copyright. You are free to use this for your own personal use and for other teachers within your institution, including photocopies to those. You may not copy, photo-copy or e-mail this document to parties outside your institution. The University of Worcester logo and related trademarks may not be used without permission directly from the University.

The information contained in this resource pack are from sources believed to be reliable. However, because of the possibility of human or mechanical error by our sources I cannot guarantee the accuracy, adequacy or completeness of any information. Readers should also be particularly aware of the fact that the internet is an ever-changing entity. Some facts may change once this book is released.

The software used throughout this pack may be upgraded by the developers, which may alter your experience of the language and the software packages.

 

Release: SHJagatia;

06th November 2012, Draft 1.
11th December 2012, Draft 2.
16th January 2013, Draft 3.
28th February 2013, Final Draft.

Table of Contents

Learning to Program              1

Release Information and Copyright Notice              2

Table of Contents              3

Forward              6

Preface              7

My Project Mission              9

Acknowledgements              9

Intro 1a. How To Use This Book              10

Working through the sections              10

Code Examples              10

Intro 1b. Programming in School              11

Logo              11

Scratch              13

Intro 2. Learning and Teaching how to Program              14

Modification (Modding)              14

Extension              14

Collage              14

Reading Code              15

Coding from Scratch              15

Intro 3a. Introduction to Software Development              16

Iterative Development              16

Professional Iterative Software Development              16

Debugging              16

Intro 3b. Strategies for Debugging in Python              17

Syntax Errors              17

Debugging Example              18

Intro 4. Introduction To The Python Language              19

Downloading, Installing, Configuring and Running Python              19

Let’s begin.              22

Official Python Cheat Sheet – for a real head start with the language              23

Now some Python Basics              24

TECHNICAL STUFF:              25

Some Rules and Information              27

Naming Rules              27

Python Data Types              27

Modules              28

Comparing Strings              29

TECHNICAL STUFF:              29

The Three Ds              29

Lesson 1. Lets Dive Into The Code              30

Example 1: Numerical Input.py              30

Example 2: GuessTheNumberBySaagarJagatia.py              32

Example 3: HangmanBySaagarJagatia.py              33

Lesson 2. Understanding the Python Library: ‘Import’ & Creating Modules              39

Using & importing Modules              39

Creating Modules              40

Lesson 3. Understanding a Created Library              41

Graphical Outputs              41

Lesson 4. Tkinter an Introduction              43

Here is a Complete Example              44

Features of Tkinter              44

Example 1: Helloworld.py              45

Example 2: SimpleCalculator.py              46

Tkinter in school:              47

Tkinter Widgets Table              48

Font Style Options              48

Tk Option Data Types              49

Lesson 5. PyProcessing an Introduction              51

Example 1: PyProcessing              54

Example 2: Helloworld.py              55

Example 3: Helloworldrot.py              56

PyProcessing Questions and Challenges              57

Pyprocessing in school:              58

Pyprocessing Variables              59

Structure              59

Image              59

Environment              60

Colour              61

Shape              62

Input              63

Math              65

Transform              65

Lights, Camera              66

Camera              67

Pyglet Package – Extension task              68

Lesson 5: Python Challenges Questions              71

Python Challenges Answers              72

Appendix – Code Snippets              76

Debugging              76

Python Basics - Maths              76

Python -               Example 1: Numerical Input.py              76

Example 2: GuessTheNumberBySaagarJagatia.py              77

Example 3: HangmanBySaagarJagatia.py              78

Tkinter -               Example 1:HelloWorld.py              82

Example 2: SimpleCalculator.py              83

PyProcessing -               Example 1:PyProcessing.py              84

Example 2:HelloWorld.py              85

Example 3: HelloWorldRot.py              85

Something fun for class              86

1 player pong              86

References              89

 


Forward

 

This resource pack was written as part of an independent study during a third year degree course at, the University of Worcester. This resource pack contains information to assist the drive towards concepts and skills allied to Computer Science, and its introduction into the secondary school curriculum at KS4 (GSCE) level.

This book will focus on the Python programming language. Following a meeting with the regional organiser of CAS (Computing at Schools) group and Dr, Colin B Price of University of Worcester, there was a mutual feeling that Python is a useful language to introduce to KS4 level pupils to prepare them for further Computing Studies beyond school, (KS5). In order to test this theory, this book will aid the research to see how KS4 pupils respond to the Python language, and whether or not it is an appropriate programming language at the KS3/KS4 level.

This piece of work is aimed at teachers and maybe their pupils. It will guide teachers on how to use Python within their classes.

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