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Nyambe: Dire Spirits
NYAMBE
Author:
Art Director, Graphic Designer & Cartographer:
Christopher W. Dolunt
Scott Reeves
Editor:
Cover Illustrator:
Michelle A. Brown Nephew
Steven Sanders
Publisher & Proofreader:
Interior Illustrators:
John Nephew
John Davis and Brian Figur
Editorial Assistance:
Author’s Special Thanks:
Mary Dolunt
The Crew at EN World (
www.enworld.org
)
Playtesting:
Publisher’s Special Thanks:
Mary Dolunt, Brad Meng, and Patrick Taylor
Jerry Corrick and Will Hindmarch
About the Author:
Chris Dolunt lives in Michigan with his wife Mary, their two loyal dogs Loki and Freya, and a baby on the way. When not gam-
ing he works as a database programmer for a market research company.
Dedicated to My Son:
I look forward to meeting you!
“d20 System” and the “d20 System” logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System License. A copy
of this license can be found at
www.wizards.com
. Dungeons & Dragons
®
and Wizards of the Coast
®
are Registered Trademarks of Wizards of the Coast, and are used
with permission.
The Atlas Games logo is a trademark of John Nephew and Trident, Inc., d/b/a Atlas Games.
Nyambe is a trademark of Trident, Inc. d/b/a Atlas Games.
Copyright ©2002 Trident, Inc., d/b/a Atlas Games. Reproduction of non-Open Game Content from this work by any means without written permission from the
publisher, except for short excerpts for the purposes of reviews, is expressly prohibited.
This is a work of fiction. Any resemblance to actual events or persons, living or dead, is purely coincidental.
Open Game Content
Nyambe: African Adventuresis published under the Open Game License. All Open Game Content is identified by special formatting (see page 5). We hereby designate
the following as product identity: Adamu Dwa, Arabo, Baroka, Bashar’ka, bIda, Boha-Boha, Boroko, Bugundo, Caliph Ragheb, Child of Dead Marak Island, Chuku, D’ok,
D’okan Desert, Dagamar, Darak-Lar, Desert of Watery Sky, Dogar, Dogar Plateau, Drogo River, Drum of Tarango, Dutama, Eye of N!ok, Forge of the Kosans, Ghana
Bashar, Giko Taaba Mountains, Great Mangrove Marsh, Great Udamalore, Gudu Ji Pingu Desert, Halak Island, Hungering Lion, Isili, Isle of the Overpower, JamIkadi
Kimah, Jolo, Kalayu Island, Kalimara River, Kaya Vua Samaki, Kisi, Kogo, Kosa Empire, Kuba Taaba, Kwo, Kwo’s Shield, Lake Gomala, Lake Tugo, Lord Rag’g DoGa ,
Mabwe, Mademba, Mansa Wahibreteni, Marak’ka-land, Marak’pInga Island, Mask of Nyambe, mbUi-land, Molembe, Mura’ka, Mwanamutapa Faouzi of Taumau-Boha,
Nibomay, Nyambe, Nyambe-tanda, Nyambe: African Adventures, Oba Dunsai, Oba Thabiti, Opon TuIda, Overchief Bomani, Queen Nyathera, Risu Island, Samara,
Shomari of T’ombo, Shombe-land, Shomo, Silwane-manzi-water, Skin of Zombi, Sueta, T’ombo, Tabu-Taabu Mountain, Tamago-Dugu, Taumau, Taumau-Boha, Throne
of the Overpower, Tobuyho, tUbI, Water People, Z’idan, Zulo.
If you’re not a publisher, don’t worry about this. If you are curious about Open Gaming, which allows publishers to reproduce and modify each others’ Open Game
Content, we encourage you to visit
www.opengamingfoundation.org
on the web.
info@atlas-games.com
www.atlas-games.com
Digital Edition Version 1.0
2
Teplit saw a flash of blue out of the corner of his eye,
and suddenly the king of the beasts was upon him. An
indigo-furred dire lion leaped down from the rocks above
and landed on him with its full weight. Ribs snapping,
organs rupturing, and spitting up blood, Teplit crumpled
under the beast’s tremendous bulk.
Teplit’s companions backed away as the lion let out an
impossibly loud roar, and kicked Teplit’s body away with
its hind legs.
“Grandfather!” Chizoba shouted to the sky, “When I asked
you to send us worthy prey, this was not what I meant!”
The beast rushed toward them, and the companions
scattered, attempting to surround it. Chizoba fumbled
with his greatbow, determined not to let the monster slay
another one of his age-mates.
Fear welling up within him, he finally managed to get a
grip on one of his arrows, and worked the cap off of the cal-
abash gourd hanging from his belt. The pungent smell of the
fungal poison within stung his nostrils, but he paid it no mind
and plunged the arrowhead into the frothy concoction. Now
surrounded, the dire lion hesitated for a moment, trying to
decide who posed the greatest threat. Chizoba took advan-
tage of the opportunity, nocked the arrow, and let it fly.
The arrow sliced through the air, and sank into the
monster’s right shoulder. The beast let out a snarl of dis-
pleasure, and leaped directly at Chizoba. Chizoba
backpedaled, attempting to scramble up the rocks behind
him. His foot slipped upon a loose stone, and before he
could make another move, the beast caught up with him.
With a single swipe of a mighty paw, the dire lion sent
Chizoba sprawling onto the ground. Chizoba marveled
that he was still alive, until he realized that the strength-
sapping poison had already taken hold of the creature.
As it moved in to finish the fallen warrior off, his broth-
er Chibouye hurled a javelin at the lion’s hindquarters. The
javelin, poisoned like Chizoba’s arrow, sank into the crea-
ture’s flank, and the beast howled in agony. Losing inter-
est in Chizoba, it turned to face this new attacker.
Chizoba drew another arrow from his quiver, and reflex-
ively sunk the tip into his calabash bottle, only to discover that
his fall had caused the poison to spill upon the ground around
him. He struggled to get up to his knees, and scraped the
arrowhead over the spilled poison, then drew his bow and
sent the arrow hurtling toward his attacker. The arrow, slight-
ly damaged, wobbled in the air, but still found its mark, strik-
ing the dire lion in the back of the head with a dull crack. A
lesser creature would have been slain instantly, but to a mon-
ster of such incredible power, it was but a minor annoyance.
At the same moment, Nala let loose an arrow of her own
from her shortbow. The arrow slid between two of the lion’s
ribs, and with a whimper, the poison finally taking complete
hold, the lion slumped to the ground, helpless but still alive.
3
NYAMBE
Chizoba looked down at his chest. The creature’s claw
had torn a series of huge, ragged lines across his chest.
He clamped his palms over his wounds, not realizing
until a moment later that his hands were still covered
with poison. Already he could feel his muscles starting to
burn. He sat down on a nearby rock, silently watching as
Chibouye and Nala openly wept over Teplit’s body.
In the rocks above, two tiny monkeys, far from their
forest homes and looking quite out of place, turned to
each other and smiled deviously.
“Master KanUk will be pleased,” said one of the mon-
keys, idly twirling a war dart in its paw. “Go inform him
we have found a vessel to hold his spirit!”
sourcebook Nyambe: African Adventures, published by Atlas
Games. It uses several classes, feats, monsters, and magic
items specific to that setting, for example. Having that book
will make the adventure easier to run, but all the informa-
tion you need to use the new material is included in this
book, as well. While helpful, you do not need to have the
African Adventures book to play this adventure; it can be
adapted for use in the tropical regions of other campaign set-
tings with minimal effort.
The continent of Nyambe-tanda(Neye-AHM-bay TAHN-
dah) is a fantasy version of medieval Africa. Nyambe-tanda,
sometimes just called Nyambe, is a large continent that can
be placed in the tropical region of any game world.
Though the format of this adventure is somewhat
straightforward, the world of African Adventures might
defy some of your expectations and assumptions about
fantasy settings. You should carefully read through the
entire adventure before attempting to run it.
OVERVIEW
1
D
IRE
S
PIRITS IS A
D20 S
YSTEM ADVENTURE INTENDED
FOR FOUR
1
ST
-
LEVEL CHARACTERS
;
SAMPLE CHARACTERS ARE
PROVIDED AT THE END OF THE BOOK
. T
HE ADVENTURE CAN BE
B
ACKGROUND
The name Nyambe-tanda means “land of the
Overpower,” because at the beginning of time the great
creator god Nyambe, also known as the Overpower, lived
amongst the mortal races that it created.
But when the mortal races began fight-
ing, their violence so disgusted the
Overpower that it not only left the
physical world, but also refused to
answer the prayers of its worship-
pers. Without the Overpower to
answer their prayers, the people
of Nyambe-tanda were forced to
turn to a number of lesser spirits,
collectively known as the orisha
(oh-REE-shah).
While most of the mortal
races venerated the spirits of
their ancestors, or of animals, or
of plants, the race of orcs hon-
ored the fiendish creatures of the
lower planes. These evil spirits grant-
MODIFIED TO USE CHARACTERS OF HIGHER LEVELS OR MORE THAN
FOUR CHARACTERS
,
THOUGH
,
IF THE
GM
IS WILLING TO ADVANCE
THE
HD
OF THE OPPONENTS
.
This adventure is specifically designed to
provide an introduction to the Nyambe
setting, developed in the campaign
4
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