Catalyst 35XT009 - Experimental Technical Readout - The Clans [2011].pdf

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BattleTech: Experimental Technical Readout: The Clans
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INTRODUCTION
David,
I can now say with some certainty that we have been able to complete our preliminary survey of the industrial and
technological capabilities of the local Clan militaries. I have also been able to conirm that the recent disruptions in the Clan
Homeworlds—whatever their nature was—have indeed severed all communications and trade between the worlds of the
Pentagon and Kerensky Cluster, and the eight Inner Sphere Clans (including the Exiled Wolves and Nova Cats in that count).
We are still awaiting word from the most distant operatives that we dispatched to the Deep Periphery, but I am conident that
their indings will further reinforce what we are seeing on this end of things: the Homeworlds have indeed ousted their invader
brothers for reasons we can only guess at.
That said, it appears that the local Clans have turned toward upgrading and expanding their local infrastructure, now that
they have been cut of from the more secure caches and production facilities of their original enclaves, and the pace is close to
frantic. Whether fearing predations by one another, or retribution from the Homeworlds—or perhaps even from the nations of the
Inner Sphere—our Clan “neighbors” are struggling to bring a number of heretofore experimental technologies and designs into
production to strengthen their war-battered toumans. This has forced them to look to many facilities in their territories that were
only partially brought up to Clan specs (if at all).
Attached are thirteen noteworthy experimental and prototype designs the various Clans have been working on most recently.
Most are actually in battleield-ready form—testament to a mentality that universally believes in doing nothing halfway—but
have yet to enter mainstream production due to strained supply lines, process reinements, or various other disruptions. You
should ind many of these enlightening with respect to what weapons and concepts the Clans are most actively exploring. I know
I certainly have!
A more extensive analysis should be on your desk by next week. Until then, David, take care!
Sincerely,
—General Albrecht Hof, RAF/DMI, 16 November 3081
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INTRODUCTION
How to Use tHis Book
The ’Mechs, combat vehicles, ProtoMechs, ighters, and battle armor described in Experimental Technical Readout: Clans provide players with a
sampling of the various custom designs that have arisen in the technical divisions of the military manufacturers among the Inner Sphere Clans. The
designs featured in this book relect limited-run prototypes and “one-ofs” that have yet to reach full factory production—and perhaps never will.
The rules for using these units in BattleTech game play can be found in Total Warfare , while the rules for their construction can be found in
TechManual . However, the experimental nature of these designs also draws upon the Experimental-level rules presented in Tactical Operations .
Thus, none of the units featured in this volume are considered tournament legal, and their use in introductory games is discouraged. Furthermore,
the extreme rarity of these machines is such that none of them should occur in a BattleTech campaign as a chance encounter, but the capture or
destruction of any one of these prototypes could be potential objective for BattleTech scenarios, tracks and role-playing adventures.
Credits
Project Development
Herbert A. Beas II
Development Assistance
Randall N. Bills
BattleTech Line Developer
Herbert A. Beas II
Assistant Line Developer
Ben H. Rome
Primary Writing
Herbert A. Beas II
Art Direction
Brent Evans
Production Staf
Illustrations
Factchecking/Playtesting: Joel Bancroft-
Connors, Rich Cenarik, Joshua “NCKestrel” Franklin,
William “Mad Capellan” Gauthier, Keith “Xotl” Hann,
Johannes “jymset” Heidler, Glenn “Lobsterback”
Hopkins, Daniel “DarkISI” Isberner, Chris “Alexander
Knight” Marti, Mike Miller, Darrell “FlailingDeath”
Myers, Luke “Jellico” Robertson, Andreas “Gaiiten”
Rudolf, Chris Searls, Chris “Chunga” Smith, Peter
Smith, Eiliotte Want III, Chris Wheeler, Patrick Wynne.
Special Thanks: Herbert Beas would like to
thank his family, friends, and colleagues—whose
collective support keeps him trudging the ifty feet
or so that separates his oice from his bed every
day. (And, of course, loving acknowledgements to
Oscar, Annie, Blaze, Meggie, and Kurita—the feline
overlords who make sure he never forgets his place
in the cosmos.)
Doug Chafee
Chris Lewis
Matthew Plog
David White
Record Sheets
Joel Bancroft-Connors
“BV Smasha!” Sebastian Brocks
Christopher “Chunga” Smith
“Techno Wizard” Jason Tighe
BattleTech Logo Design
Shane Hartley, Steve Walker
and Matt Heerdt
Cover Design and Layout
Ray Arrastia
©2011 The Topps Company, Inc. All Rights
Reserved. Experimental Technical Readout:
The Clans, Classic BattleTech, BattleTech,
BattleMech, ’Mech and the Topps logo are
registered trademarks and/or trademarks
of The Topps Company, Inc., in the United
States and/or other countries. Catalyst Game
Labs and the Catalyst Game Labs logo are
trademarks of InMediaRes Productions, LLC.
CAT35XT009
STAR LEAGUE ERA
CLAN INVASION ERA
JIHAD ERA
Under License From
®
SUCCESSION WARS ERA
CIVIL WAR ERA
DARK AGE ERA
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COUgaR-XR
Field Testing Summation: Cougar Experimental Reit
Producer/Site: Olivetti Weaponry, Sudeten
Supervising Technician: Scientist Holman (Goodall)
Project Start Date: 3070
Non-Production Equipment Analysis:
hard-trained Clan MechWarriors unfortunate enough to be assigned to
one of these machines.
Overall, the technologies used in the Cougar-XR ’s design appear to be
viable, especially given reports that many of the experimental technologies
it employs may soon be entering the mainstream as the Jihad winds down.
Nevertheless, less than a handful of these prototypes have been seen in
the ield to date. It thus remains unclear if the Olivetti factories in the Jade
Falcon Occupation Zone will be upgraded to produce this particular model
in the future, or something merely based on these principles.
Note: *Partial Wing adds +2 Jump MP, and –3 heat per turn in Standard
atmosphere. See p. 295, TO for additional rules. Features the following
Design Quirks: Unbalanced, Prototype, Modular Weapons
Inner Sphere Small Cockpit
Partial Wing
Laser-Relective Armor
ER Medium Pulse Laser
Artemis V FCS
overview
The Cougar-XR (Experimental Reit) appears to be a concept machine the
Jade Falcons recently began toying with. Though it is based on the frame of the
Cougar OmniMech, the extent of this reit is so extreme that our intelligence
believes it to be incapable of employing modular, pod-mounted weaponry.
In one instance, for example, Falcon technicians were observed having to
dismantle several components of a misiring missile launcher before the
weapon itself could be detached from its mount—a process that took over an
hour in the repair bays at Sudeten’s reit wing of Olivetti Weaponry.
At a glance, the Cougar almost looks like a Land-Air ’Mech, and
indeed it was rumors of Clan-made LAMs that drew our attention to this
development. After all, reports of failed Jade Falcon LAMs on Huntress during
the inal days of the Clan war led many to believe the Falcons—and their
fellow Clansmen—considered the concept a dead-end. Thus, a resumption
of such a possible new Clan LAM unit came as some surprise. In truth, closer
inspection revealed that the Cougar-XR was no ighter-BattleMech hybrid,
but a standard ’Mech built around the added lift capabilities of a partial
wing system. Using ordinary jump jets for a ’Mech its size, the Cougar-XR can
ly for an additional sixty meters per leap in standard atmosphere, gaining
almost the same mobility as it might otherwise achieve with improved jump
jets for the same overall tonnage. The additional cooling capabilities of the
wing system, however, provides a bonus that improved jets cannot deliver—
providing the Cougar-XR the ability to launch a powerful alpha strike while
executing a full jump, all at negligible heat.
The Cougar ’s weapons and armor are also enhanced. Its right arm
mounts an extended-range pulse laser that ofers more accurate energy
damage than the conventional Clan ER medium laser, at virtually the
same range. Twin, ifteen-tube LRM racks in the side torsos provide long-
range support ire potential, with the enhanced accuracy of the Clans
experimental Artemis V ire-control system. Protecting this entire chassis are
seven tons of laser-relective armor, likely installed based on the calculated
belief that a ’Mech so light and so maneuverable will likely draw more ire
from energy-based weapons such as pulse lasers and particle cannons than
from ammo-hungry ballistics better used on heavier, harder prey.
Making room for all of these modiications clearly challenged even the
Clans’ engineering eiciency, but nowhere is this more apparent than in the
ultra-cramped cockpit system the Cougar-XR employs. Undoubtedly based
on Inner Sphere small cockpits, the Clan version takes the notoriously tight
conines of their BattleMech control systems and makes them downright
claustrophobic. This saves another ton of weight, but impairs even the
Type: Cougar-XR
Technology Base: Mixed Clan (Experimental)
Tonnage: 35
Battle Value: 1,783
Equipment
Mass
Internal Structure:
Endo Steel
2
Engine:
175 XL
3.5
Walking MP:
5
Running MP:
8
Jumping MP:
5*
Heat Sinks:
10 [20]*
0
Gyro:
2
Cockpit (Small (IS)):
2
Armor Factor (Relective):
112
7
Internal
Armor
Structure
Value
Head
3
9
Center Torso
11
13
Center Torso (rear)
6
R/L Torso
8
11
R/L Torso (rear)
5
R/L Arm
6
12
R/L Leg
8
14
Weapons and Ammo
Location
Critical
Tonnage
ER Medium Pulse Laser
RA
2
2
LRM 15
RT
2
3.5
Artemis V FCS
RT
2
1.5
Ammo (LRM) 8
RT
1
1
Partial Wing*
RT/LT
6
2
LRM 15
LT
2
3.5
Artemis V FCS
LT
2
1.5
Ammo (LRM) 8
LT
1
1
Jump Jets
RL
2
1
Jump Jet
CT
1
.5
Jump Jets
LL
2
1
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URsUs-PR
Field Testing Summation: Ursus Prototype Reit
Producer/Site: Bergan Industries, Alshain
Supervising Technician: Technician Josef
Project Start Date: 3074
Non-Production Equipment Analysis:
Protecting the Ursus-PR , the Bears are using standard
Clan-made ferro-ibrous armor, but this has been augmented
with the use of CASE II for superior protection against internal
damage should it sufer catastrophic damage to its more volatile
components. This, combined with the use of a less bulky standard
engine, ensures that withdrawal will remain an efective option if
the Ursus-PR inds itself overwhelmed.
Improved Heavy Medium Laser
CASE II
Inner Sphere Improved C 3 Computer
overview
Echoing the political and social amalgamation with the
resident Rasalhagian population that has become so central
to their non-military eforts, Clan Ghost Bear’s engineers have
apparently begun working to integrate Inner Sphere technologies
into their military forces. At an R&D facility attached to the Bergan
factories on Alshain, a small number of second-line BattleMechs
have been set aside for use as experimental test-beds. One of the
irst fully operational results of this efort, debuting in 3075, was
the Ursus-PR (Prototype Reit).
Based on the chassis of a irst-generation Ursus , the Ursus-
PR is built for close-range combat, either as a result of the Bears’
experiences with urban resistance in the former Rasalhague
Republic, or perhaps with the idea of deploying ’Mechs like these to
defensive commands. It is also built to be a pack hunter, employing
improved C3 computer technology likely derived from former
ComStar parts stockpiles. The integrated C3 units can network the
targeting and sensor data of up to six Ursus-PR s, granting them
the ability to coordinate in even the most densely packed cities.
(Interestingly enough, the Bears have built only ive of these
machines to date, demonstrating their preference for Clan-style
organization at the expense of what would be a more optimum
use of the C3i equipment.) A combined team of Rasalhagian and
Ghost Bear engineers evidently smoothed out any diiculties
arising from the use of Spheroid tech in an otherwise Clan design,
as the Ursus-PR s seen while undergoing trials demonstrated few
signs of malfunction.
The weaponry carried by this design is cutting-edge for Clan
technology, but not exactly overpowering. Two heavy ProtoMech-
scaled autocannons mounted in the right arm are useful against
lighter ’Mechs, vehicles, or battle armor, but would hardly deter
heavier ’Mechs, and these are backed up by a pair of torso-
mounted improved heavy medium lasers, which deliver greater
accuracy than older heavy medium lasers, but carry a signiicant
explosive risk in the event of an armor breach. For additional
irepower against conventional infantry, the Ursus-PR rounds
out its weapons with a trio of anti-personnel Gauss riles, and an
extended-range lamer. Taken together, these weapons give the
Ursus-PR an efective kill zone of over 200 meters, but the ’Mech is
positively murderous at ranges of ninety meters or less.
Type: Ursus-PR
Technology Base: Mixed Clan (Experimental)
Tonnage: 50
Battle Value: 1,194
Equipment
Mass
Internal Structure:
5
Engine:
200
8.5
Walking MP:
4
Running MP:
6
Jumping MP:
0
Heat Sinks:
10 [20]
0
Gyro:
2
Cockpit:
3
Armor Factor (Ferro):
163
8.5
Internal
Armor
Structure
Value
Head
3
9
Center Torso
16
25
Center Torso (rear)
7
R/L Torso
12
18
R/L Torso (rear)
5
R/L Arm
8
15
R/L Leg
12
23
Weapons and Ammo
Location
Critical
Tonnage
2 ProtoMech AC/8
RA
8
11
Ammo (PAC) 20
RT
2
2
CASE II
RT
1
.5
Improved Heavy Medium LaserRT
2
1
ER Flamer
H
1
1
Improved C3 Computer (IS)
CT
2
2.5
Improved Heavy Medium LaserLT
2
1
3 AP Gauss Riles
LA
3
1.5
Ammo (AP Gauss) 80
LA
2
2
CASE II
LA
1
.5
Notes: Features the following Design Quirks: Camped Cockpit,
Prototype, Protected Actuators
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