Catalyst 35642 - Experimental Technical Readout - Gladiators [2010].pdf
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Experimental Technical Readout: Gladiators
INTRODUCTION
Hello, ight fans! Welcome to another crowd-pleasing edition of
Solaris Games Enthusiast
. We have a Class 1 issue this month,
with more action per page than a RAC on full auto. Inside is an exclusive interview with Tanya O’Bannon, Mistress of Banshee Stables,
discussing the leadership challenges from the recent Banshee-Gemini Stables merger and her stalwart eforts in reconstructing
their mutual legacy—plus how she wooed Jason Bloch back into the Games. Also this issue, we expose the truth behind Ishiyama’s
“pay to move” scandal. Were Ishiyama operators taking bribes to move walls for combatants, or was it really “Blakist sabotage”? And,
of course, what would we be without a discussion of the latest trends in what’s being ielded in the arenas. This issue we dive deep
into the forerunners of military technology and how they are impacting the Games we know and love!
The Game Worlds of the Inner Sphere have always been a place where pilots and their machines have pushed to the edge and
beyond. And pushing right along with them have been the innovative greasemonkeys, eggheads and cutting edge corporations.
From X-pulse lasers and torso-mounted cockpits, to M-pods and ‘Mech tasers, these technologies either were birthed in the
Games or faced their live-ire trials within the arenas. If it debuted in the last thirty years, odds are ight fans saw them irst in the
dueling circuits.
And the limit-pushing isn’t stopping anytime soon.
This month’s featured section looks at a dozen designs so far on the bleeding edge, one reporter called them blood splatter.
From Game Worlds across the Sphere, we take a look at the pilots, designers and the machines that are leading the way in technology
and victories.
So hang on to your hats and keep a hand on the eject handle,
SGE
is going to get up close and personal with the world of
experimental gladiator combat.
—Duncan “Grazer” Croft
Editor-in-Chief,
Solaris Games Enthusiast
3 December 3077
1
INTRODUCTION
HOW TO USE THIS BOOK
The ’Mechs, combat vehicles, and i ghters described in
Experimental Technical Readout: Gladiators
provide players with a sampling of the various
custom designs that have arisen in the deadly gladiatorial arenas of Solaris VII’s dueling circuit. The designs featured in this book rel ect limited-run
prototypes and “one-of s” that have yet to reach full factory production—and most likely never will.
The rules for using ’Mechs, vehicles and i ghters in
BattleTech
game play can be found in
Total Warfare
, while the rules for their construction
can be found in
TechManual
. However, the experimental nature of these designs also draws upon the Experimental-level rules presented in
Tactical
Operations
. Thus, none of the units featured in this volume are considered tournament legal, and their use in introductory games is discouraged.
Furthermore, the extreme rarity of these machines is such that none of them should occur in a
BattleTech
campaign as a chance encounter, but the
capture or destruction of any one of these prototypes could be potential objective for
BattleTech
scenarios, tracks and role-playing adventures.
CREDITS
Project Development
Herbert A. Beas II
BattleTech Line Developer
Herbert A. Beas II
Primary Writing
Joel Bancrof-Connors
Writing Assistance
Herbert A. Beas II
Production Sta
Illustrations
Doug Chaf ee
Brent Evans
Duane Loose
Mathew Plog
Franz Vohwinkel
Record Sheets
David L. McCulloch
BattleTech Logo Design
Shane Hartley, Steve Walker and Matt Heerdt
Factchecking/Playtesting
: Roland M. Boshnack, Johannes
Heidler, Luke Robertson, Peter Smith, Patrick Wynne, Christopher
Smith, Keith Hann and Daniel Isberne.
Special Thanks
: To my wife, Jesai. She who puts up me and loves
me and tolerates both my day job and hobby job. Thank you, angel.
And to Herb, for giving me a chance and putting up with my often-too-
wordy i rst drafts.
Cover Design and Layout
Matt Heerdt
©2010 WizKids, Inc. All Rights Reserved.
Experimental Technical Readout: Gladiators,
Classic BattleTech, BattleTech, BattleMech,
’Mech, and WK Games are registered
trademarks and/or trademarks of WizKids, Inc.
in the United States and/or other countries.
Catalyst Game Labs and the Catalyst Game
Labs logo are trademarks of InMediaRes
Productions, LLC.
CAT35642
STAR LEAGUE
STAR LEAGUE ERA
ERA
CLAN INVASION ERA
CLAN INVASION ERA
JIHAD ERA
Under License From
SUCCESSION WARS ERA
CIVIL WAR ERA
CIVIL WAR ERA
DARK AGE ERA
DARK AGE ERA
2
VAL-NT-JX VALIANT "HOT KNIFE"
Field Testing Summation:
Prototype V4-LNT Reit
Producer/Site:
Johnston Industries
Warehouse 12 Research Facility, Noisiel
Supervising Technician:
Dr. Xavier White
Project Start Date:
3076
Non-Production Equipment Analysis:
Inside the chassis, the GM 210 fusion engine has been
swapped out for a light fusion plant, with a supercharger
for added speed instead of the J3’s troublesome MASC
system. The new engine makes room for the vibrosword
and allows the armor lange to be reinforced to a proper
shield, while still leaving enough tonnage free to boost the
Valiant
’s armor protection. The JX is thus better protected
than either the production-model K7 or VEST’s latest
experimental platform, the 3T.
Small Vibroblade
Small Shield
Supercharger
Actuator Enhancement System
Overview
Well ight fans, looks like Margaret Florence (former
head of the VEST/Wakazashi Valiant factory and now Chief
Designer for Johnston Industries) is not content with
just taking market share from Wakazashi’s plate. While
the legal battle over the Johnston
Valiant
is brewing up
into a classic mega-corp steel cage death match, a new
battlefront appears to be opening on the Game World of
Noisiel. Avid
SGE
followers know that Noisiel may be down
these last few years but it is certainly not out. With the
Lyran economy struggling its way back to life, the Noisiel
Games are coming back with it. Boutique research shops,
like Johnston’s, may be one of the reasons for this.
With a modest little facility and one ‘Mech, Johnston
Industries is nevertheless sticking a toe into the Games. In
a move that shows Florence’s inluence, Johnston is taking
a page from the small boutique irms and using the arenas
to test out new prototype technologies. Using a
Valiant
chassis to do so seems to be a calculated jab at VEST.
The JX prototype is a techie’s wet dream.
SGE
’s
Noisiel Editor, Wendy Gorzman, got a personal tour from
the ’Mech’s lead designer, Dr. Xavier White. At first glance,
the JX looks like a J3 with a sword, but Game fans know
that looks can be so very deceiving. The sword itself is
an experimental vibroblade, offering increased damage
capability over the J3’s hatchet and giving rise to the
JX’s unusual nickname. When arena/test pilot “Snake”
Hickman sliced through the leg of a hapless
Locust
he
was heard to shout “like a hot knife through butter!” In
his next battle, Dr. White told Hickman to “go find the
butter.” The vibroblade is rendered even more effective
by a Blackwell Actuator Enhancement System, which
provides its deadly accuracy.
Type:
VAL-NT-JX Valiant “Hot Knife”
Technology Base: Inner Sphere (Experimental)
Tonnage: 30
Battle Value: 995
Equipment
Mass
Internal Structure:
Endo Steel
1.5
Engine:
210 Light
7
Walking MP:
7
Running MP:
11 (14)
Jumping MP:
0
Heat Sinks:
10 (20)
0
Gyro:
3
Cockpit (Small):
2
Armor Factor:
104
6.5
Internal
Armor
Structure
Value
Head
3
9
Center Torso
10
14
Center Torso (rear)
5
R/L Torso
7
10
R/L Torso (rear)
4
R/L Arm
5
10
R/L Leg
7
14
Weapons and Ammo
Location Critical
Tonnage
Small Vibroblade
LA
1
3
Small Shield
RA
3
2
ER Medium Laser
RT
1
1
ER Medium Laser
LT
1
1
Actuator Enhancement System LA
1
1
Supercharger
CT
1
1
ER Medium Laser
HD
1
1
3
TR2-X WRAITH "ALEXANDER"
Field Testing Summation:
Customized TR2 Hybrid Reit
Producer/Site:
Zellbrigen Stables, Solaris VII
Supervising Technician:
Angelique Claw
Project Start Date:
3076
Non-Production Equipment Analysis:
Type:
TR2-X Wraith “Alexander”
Technology Base: Mixed (Experimental)
Tonnage: 55
Battle Value: 1,816
BattleMech Partial Wing
Equipment
Mass
Clan XL Engine
Internal Structure:
Endo Steel
3
Clan Ferro Fibrous Armor
Engine:
385 XL (C)
22
Clan ER Medium Lasers
Walking MP:
7
Running MP:
11
Overview
Giving proof to the old adage, “you can’t keep a good
man (or men) down”, Zellbrigen Stables has managed to
doggedly survive in a post-Word Solaris. With only three
pilots left, Stable Master Marcin Hammond can’t aford
to take long shots. He needs his warriors to win fast and
cannot aford to have his pilots laid up with injuries. What
Zellbrigen lacks in bench depth, they more than make up
for with a stable of Class-A technicians and a stockpile of
top-shelf Clan and Inner Sphere equipment. The debut of
Warrior Alexander’s radically modiied
Wraith
is evidence
that Zellbrigen may be battered, but it’s still a contender
even as other stables fall by the wayside.
Beginning with a salvaged TR-2 chassis, Zellbrigen
replaced the destroyed engine with a Clan-manufactured
extra-light of the same rating. This more durable and
compact engine freed up space in the chassis for the most
radical part of the reit. Inspired by the wing-like bales on
the
Goshawk
(a rare ’Mech for Solaris, but a natural duelist)
,
and on the
Spider
(despite the tragic death of “Boxer” Lee,
when his modified
Spider’s
own experimental wings
failed in a Coliseum match), Alexander’s customized
Wraith
inally achieved the holy grail of increased stability
and greater jumping distance through Clan engineering.
Reportedly based on experimental Jade Falcon designs,
Alexander’s wings give his machine the silhouette of an
avenging angel.
In his last arena ight, Alexander’s ’Mech was recorded
jumping more than 270 meters in a single wing-assisted
glide. Clan-made extended-range medium lasers and a
snub-nosed PPC provided him with a powerful punch
as well, which—combined with the added protection of
Clan-grade ferro ibrous armor and the ’Mech’s enhanced
mobility—led the young warrior to a near perfect victory
in Hartford Gardens.
Jumping MP:
7 (9)
Heat Sinks:
10 (20)
0
Gyro:
4
Cockpit:
3
Armor Factor (Ferro Fibrous): 163 (C)
8.5
Internal
Armor
Structure
Value
Head
3
9
Center Torso
18
23
Center Torso (rear)
7
R/L Torso
13
20
R/L Torso (rear)
5
R/L Arm
9
17
R/L Leg
13
20
Weapons and Ammo
Location
Critical
Tonnage
Snub-Nose PPC
RA
2
6
ER Medium Laser (C)
LA
1
1
ER Medium Laser (C)
LA
1
1
Partial Wing (C)
RT
3
1.5
3 Jump Jets
RT
3
1.5
Partial Wing (C)
LT
3
1.5
3 Jump Jets
LT
3
1.5
Jump Jet
CT
1
.5
4
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